Perception of System- and Human-driven Character Behaviour in Digital Games

Niesenhaus, J. (2009). Media Psychology - Focus Theme: New Media and Interactive Systems. Proceedings of the 6th Conference of the Media Psychology Division of the German Psychological Society. Lengerich: Pabst Science Publishers.

Abstract

Current digital games use different technologies and methods to bring virtual characters to life. The study focuses on the question how different body movements and non-verbal expressions of the virtual characters are perceived by gamers and by non-gamers.

Related focus areas

Resources

Related publications

Visuell unterstützte Entwicklung von Spielprototypen

Niesenhaus, J. (2014). München: Hut.

Kompetenzentwicklung und Wissensmanagement durch situiertes Lernen in Massive Multiplayer Online Games

Vervenne, M. and Niesenhaus, J. (2010). Proceedings der DeLFI 2010 - 8. Tagung der Fachgruppe E-Learning der Gesellschaft für Informatik e.V.. Bonn: Köllen Druck + Verlag.

Measuring the impact of game controllers on player experience in FPS games

Gerling, K., Klauser, M., and Niesenhaus, J. (2011). Proceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments (MindTrek ’11). New York: ACM.

VIEW MORE »