Perception of System- and Human-driven Character Behaviour in Digital Games

Niesenhaus, J. (2009). In N. Krämer, S. Sobieraj, & A. von der Pütten (Eds.), Media Psychology - Focus Theme: New Media and Interactive Systems. Proceedings of the 6th Conference of the Media Psychology Division of the German Psychological Society. Lengerich: Pabst Science Publishers.


Current digital games use different technologies and methods to bring virtual characters to life. The study focuses on the question how different body movements and non-verbal expressions of the virtual characters are perceived by gamers and by non-gamers.


Related publications

Visuell unterstützte Entwicklung von Spielprototypen

Niesenhaus, J. (2014). (PhD thesis, 1. Aufl.). Hut, München.

Kompetenzentwicklung und Wissensmanagement durch situiertes Lernen in Massive Multiplayer Online Games

Vervenne, M., & Niesenhaus, J. (2010). In M. Kerres, N. Ojstersek, U. Schroeder, & U. H. Hoppe (Eds.), Proceedings der DeLFI 2010 - 8. Tagung der Fachgruppe E-Learning der Gesellschaft für Informatik e.V. Bonn: Köllen Druck + Verlag.

Measuring the impact of game controllers on player experience in FPS games

Gerling, K., Klauser, M., & Niesenhaus, J. (2011). In Proceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments (MindTrek ’11). New York: ACM.


Focus area

Playful and Social Interaction

(47 publications)