Playability and Player Experience Research

Nacke, E. L., Drachen, A., Kuikkaniemi, K., Niesenhaus, J., Korhohnen, J. H., Hoogen, den W. van, Ijsselsteijn, W., & Kort, de Y. (2009). In DiGRA (Ed.), Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. London, UK.


As the game industry matures and games become more and more complex, there is an increasing need to develop scientific methodologies for analyzing and measuring player experience, in order to develop a better understanding of the relationship and interactions between players and games. This panel gathers distinguished European playability and user experience experts to discuss current findings and methodological advancements within player experience and playability research.


Related publications

LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments

Nacke, L., Stellmach, S., Sasse, D., Niesenhaus, J., & Dachselt, R. (2011). Entertainment Computing, 2(4), 265–273.

Gameplay experience testing with playability and usability surveys – An experimental pilot study

Nacke, E. L., Schild, J., & Niesenhaus, J. (2010). In L. Calvi, S. Gualeni, K. Nuijten, E. L. Nacke, & K. Poels (Eds.), Playability and player experience: Proceedings of the Fun and Games 2010 Workshop. Breda: NHTV Expertise Series.

Bringing Digital Games to User Research and User Experience

Nacke, E. L., Niesenhaus, J., Engl, S., Canossa, A., Kuikkaniemi, K., & Immich, T. (2010). In J. Niesenhaus, M. Rauterberg, & M. Masuch (Eds.), Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010 (Vol-634). CEUR Workshop Proceedings.