Funded research projects
- DESUMA – Enabling small to medium enterprises to facilitate advisors within their systems to improve customer experience and conversion
- KOLEGEA++ – Adaptive recommendations to support cooperative learning
- PAnalytics – Developing a holistic persuasive self-monitoring system to support healthy aging
- Engage.NRW – Interaktive Lösungen für die Wirtschaft / Interactive solutions for business
- colognE-mobil II – Exploring the multifarious facets of e-mobility, with a focus on smart navigation solutions
- KOLEGEA – Developing and evaluating a concept for professional training
- ECOWEB – Developing a dynamic platform for enterprises to take up eco-innovation results from EU-funded research
- OPDM – Exploring techniques for semantic representation and management of product data
- View all projects »
The Interactive Systems Group studies user interaction in current and future computing environments including desktop computing, Internet and Semantic Web applications, and ambient technologies with an emphasis on intelligent user interfaces, context-awareness, visualization, usability and playfulness. A visualization lab with high definition 3D projection, an interaction lab with interactive surfaces and tangible interfaces, as well as a usability lab with data recording and an eye-tracking equipment are available for research and student projects.
This research is guided by the vision of closely coupling user interaction with machine learning and reasoning techniques while keeping the user in control. Several current projects aim at improving recommender systems for electronic business and knowledge work.
We investigate novel visual techniques for interacting with very large or complex data sets.
We investigate novel approaches for highly adpative persuasive technology related to health and well-being.
Our group participates in the DFG-funded Research Training Group (Graduate School) “User-Centred Social Media” which aims at developing new models and methods for analyzing, designing and evaluating social media from a user-centred perspective.
We look into possibilities to optimize user interface by implementing intelligent adaption mechanisms to adjust the interface and the application contents according to the user behavior.
Design principles and interaction styles found in computer games bear a high potential for improving the user experience also in other, more ‘serious’ applications. We apply the concept of playfulness in a range of domains, such as medical and health applications, energy efficiency or smart mobility.