@inproceedings{ubo_mods_00115757,
  author = {Loepp, Benedikt and Ziegler, Jürgen},
  title = {Recommending Running Routes: Framework and Demonstrator},
  booktitle = {Proceedings of the 2nd Second Workshop on Recommendation in Complex Scenarios (ComplexRec ’18)},
  year = {2018},
  pages = {26–29},
  keywords = {Sports},
  url = {http://toinebogers.com/workshops/complexrec2018/resources/proceedings.pdf#page=26},
  abstract = {Recommending personalized running routes is a challenging task. When the runner’s specific background as well as needs, preferences and goals are taken into account, a recommender cannot only rely on e.g. a set of existing routes ran by others, but needs to individually generate each route while considering many different aspects that determine whether a suggestion will satisfy the runner in the end, e.g. height meters or areas passed. We describe a framework that summarizes these aspects, allowing to generate personalized running routes. Based on this framework, we present a prototypical smartphone app that we implemented to actually demonstrate how running routes can be recommended based on the different requirements a runner might have. A first small study where users had to try this app and ran some of the recommended routes underlines the general effectiveness of our approach.}
}


@inproceedings{ubo:18193,
  author = {Ziegler, Jürgen and Strobl, Armin and Wolsing, Ansgar and Mohr, Christina and Lotze, Rouven and Lang, Eike},
  editor = {Heinecke, M. Andreas and Paul, Hansjürgen},
  chapter = {},
  title = {ARTierchen - Augmented Reality in Touch},
  year = {2006},
  publisher = {Oldenburg},
  address = {München},
  abstract = {Augmented Reality (AR) ist eine Technik, welche die reale Welt um virtuelle Objekte erweitert. Unter  Nutzung von mobilen Geräten und speziellen AR-Displays können auch virtuelle Spielwelten in räum-  liche Umgebungen eingebettet werden. Im vorliegenden Beitrag sollen am Beispiel des Augmented-  Reality-Spiels ?ARTierchen“ die Möglichkeiten dargestellt werden, die sich dem Entwickler durch die  computergerenderte visuelle Erweiterung einer zugrunde liegenden natürlichen Spielwelt für interakti-  ve 3D-Spiele bieten.},
  isbn = {978-3486581294},
  url = {http://mc.informatik.uni-hamburg.de/konferenzbaende/mc2006/konferenzband/muc2006_46_strobl_etal.pdf},
  booktitle = {Mensch und Computer 2006: Mensch und Computer im Strukturwandel}
}


