@inproceedings{ubo_mods_00117943,
  author = {Kizina, Anna and Kunkel, Johannes and Ziegler, Jürgen},
  title = {Ein kollaboratives Task-Management-System mit spielerischen Elementen},
  booktitle = {Mensch und Computer 2018: Workshopband},
  year = {2018},
  publisher = {Gesellschaft für Informatik e.V.},
  address = {Bonn},
  keywords = {Kollaboration},
  issn = {2510-2672},
  doi = {10.18420/muc2018-ws03-0477}
}


@inproceedings{ubo:80745,
  author = {Kunkel, Johannes and Loepp, Benedikt and Ziegler, Jürgen},
  chapter = {},
  title = {A 3D Item Space Visualization for Presenting and Manipulating User Preferences in Collaborative Filtering},
  year = {2017},
  publisher = {ACM},
  address = {New York, NY, USA},
  pages = {3–15},
  keywords = {3D Visualizations},
  doi = {10.1145/3025171.3025189},
  url = {https://dl.acm.org/doi/10.1145/3025171.3025189?cid=87958660357},
  abstract = {While conventional Recommender Systems perform well in automatically generating personalized suggestions, it is often difficult for users to understand why certain items are recommended and which parts of the item space are covered by the recommendations. Also, the available means to influence the process of generating results are usually very limited. To alleviate these problems, we suggest a 3D map-based visualization of the entire item space in which we position and present sample items along with recommendations. The map is produced by mapping latent factors obtained from Collaborative Filtering data onto a 2D surface through Multidimensional Scaling. Then, areas that contain items relevant with respect to the current user’s preferences are shown as elevations on the map, areas of low interest as valleys. In addition to the presentation of his or her preferences, the user may interactively manipulate the underlying profile by raising or lowering parts of the landscape, also at cold-start. Each change may lead to an immediate update of the recommendations. Using a demonstrator, we conducted a user study that, among others, yielded promising results regarding the usefulness of our approach.},
  booktitle = {Proceedings of the 22nd International Conference on Intelligent User Interfaces (IUI ’17)}
}


@inproceedings{ubo:57124,
  author = {Kunkel, Johannes and Loepp, Benedikt and Ziegler, Jürgen},
  chapter = {},
  title = {3D-Visualisierung zur Eingabe von  Präferenzen in Empfehlungssystemen},
  year = {2015},
  pages = {123–132},
  publisher = {De Gruyter Oldenbourg},
  address = {Berlin},
  abstract = {In diesem Beitrag stellen wir ein interaktives Empfehlungssystem vor, bei dem Nutzer ihre Präferenzen in einer dreidimensionalen Visualisierung des Produktraums eingeben können. Die Darstellung in Form einer Landschaft spiegelt dabei das Profil des aktuellen Nutzers wider, und ermöglicht diesem sowohl in Kaltstartsituationen als auch bei der späteren Anpassung eines existierenden Profils interaktiv seine Präferenzen anzugeben. Die Methode basiert auf den von allen Nutzern abgegebenen Bewertungen und benötigt kein inhaltliches Wissen über die Produkte. Die durchgeführte Nutzerstudie zeigt, dass die Visualisierung nachvollziehbar und hilfreich erscheint. Bezüglich der Eingabe von Präferenzen durch Modellierung der Landschaft ergaben sich ebenfalls vielversprechende Ergebnisse, u. a. auch im Hinblick auf User Experience und Empfehlungsqualität.},
  doi = {10.1515/9783110443929-014},
  url = {http://dx.doi.org/10.1515/9783110443929-014},
  booktitle = {Mensch und Computer 2015 – Tagungsband}
}


@phdthesis{ubo:45269,
  author = {Niesenhaus, Jörg},
  title = {Visuell unterstützte Entwicklung von Spielprototypen},
  year = {2014},
  edition = {1. Aufl.},
  publisher = {Hut},
  address = {München},
  note = {Zugl: Duisburg, Essen, Univ., Diss., 2013},
  isbn = {978-3-8439-1389-8},
  abstract = {Diese Dissertation stellt neue Techniken zur Generierung von Spielregeln im Rahmen eines experimentellen Game Prototyping Frameworks vor, welches Nutzern ermöglicht ihre Spielideen innerhalb von wenigen Minuten zu implementieren und zu testen. Der Hauptzweck des Frameworks ist die Evaluation verschiedener Interaktionstechniken sowie unterschiedlicher Methoden des Programming by Demonstration und der visuellen Programmierung hinsichtlich ihrer Eignung für das Rapid Game Prototyping. Darüber hinaus bietet dieses Buch einen umfassenden Überblick über den State of the Art im Bereich der Game Prototyping Tools und der visuellen Programmierumgebungen und stellt eine vergleichende Studie mehrerer populärer visueller Programmierwerkzeuge vor.}
}


@inproceedings{ubo:42958,
  author = {Braier, Jonas and Burkhard, Martin and Herrmanny, Katja and Koch, Michael and Kötteritzsch, Anna and Müller, Claudia and Nutsi, Andrea and Richter, Alexander and Schering, Sandra and Wulf, Volker and Ziegler, Jürgen},
  editor = {Boll, Susanne and Maaß, Susanne and Malaka, Rainer},
  chapter = {},
  title = {AAL-Workshop &quot;Lachen kennt kein Alter&quot;},
  year = {2013},
  publisher = {Oldenbourg},
  address = {München},
  isbn = {978-3-486-78123-6},
  booktitle = {Mensch &amp; Computer 2013 – Workshopband: 13. fachübergreifende Konferenz für interaktive und kooperative Medien}
}


@inproceedings{ubo:38906,
  author = {Bayen, J. Ute and Dogangün, Aysegül and Grundgeiger, Tobias and Haese, André and Stockmanns, Gudrun and Ziegler, Jürgen},
  chapter = {},
  title = {Evaluating the effectiveness of a memory aid system},
  year = {2013},
  volume = {59},
  number = {1},
  pages = {77–84},
  issn = {1423-0003},
  url = {http://dx.doi.org/10.1159/000339096},
  booktitle = {Gerontology : international journal of experimental and clinical gerontology}
}


@inproceedings{ubo:31878,
  author = {Richter, Alexander and Budweg, Steffen and Stocker, Alexander and Majcen, Kurt and Koch, Michael},
  editor = {Eibl, Maximilian and Ritter, Marc},
  chapter = {},
  title = {Proceedings des Workshops &quot;Senioren. Medien. Übermorgen.&quot;},
  year = {2011},
  publisher = {Universitätsverlag Chemnitz},
  address = {Chemnitz},
  url = {http://dl.mensch-und-computer.de/handle/123456789/1554},
  booktitle = {Workshop-Proceedings der Tagung Mensch &amp; Computer 2011. überMEDIEN|ÜBERmorgen}
}


@article{ubo:22761,
  author = {Lohmann, Steffen and Niesenhaus, Jörg and Heim, Philipp and Ziegler, Jürgen},
  title = {Fostering Knowledge Flow and Community Engagement in the Development of Interactive Entertainment},
  journal = {Journal of Universal Computer Science},
  year = {2009},
  volume = {15},
  number = {8},
  pages = {1722–1734},
  abstract = {Due to an increasing professionalization, specialization, and globalization in the development of interactive entertainment new demands for comprehensive knowledge management support emerge. This article aims at sensitizing and systematizing the needs and potentials for continuous knowledge flow and community engagement in this application area. It starts with an analysis of typical development activities and involved parties that could benefit from a continuous knowledge management support. Then, a general framework architecture and implementation examples are presented that provide different levels of knowledge management support for interactive entertainment development.},
  issn = {0948-695X},
  url = {http://www.jucs.org/jucs_15_8/fostering_knowledge_flow_and/jucs_15_08_1722_1734_lohmann.pdf}
}


@inproceedings{ubo:18620,
  author = {Gerling, Kathrin and Thieme, Anja and Niesenhaus, Jörg and Specker, Wilhelm Markus and Ziegler, Jürgen},
  editor = {Heinecke, M. A. and Paul, H.},
  chapter = {},
  title = {Spielerverhalten und Storyerzeugung in interaktiven Spielumgebungen am Beispiel der Grimmix Story-Engine},
  year = {2006},
  edition = {6. GI-Konferenz Mensch und Computer 2006},
  publisher = {Oldenbourg Wissenschaftsverlag},
  address = {München},
  booktitle = {Mensch &amp; Computer 2006: Strukturwandel}
}


@inproceedings{ubo:14855,
  author = {Specker, M. and Niesenhaus, J. and Ziegler, J.},
  chapter = {},
  title = {Gestaltungsdimensionen im interaktiven digitalen Storytelling},
  year = {2006},
  publisher = {Oldenbourg-Verlag},
  address = {München},
  booktitle = {6. GI-Konferenz Mensch und Computer 2006}
}


@inproceedings{ubo:18193,
  author = {Ziegler, Jürgen and Strobl, Armin and Wolsing, Ansgar and Mohr, Christina and Lotze, Rouven and Lang, Eike},
  editor = {Heinecke, M. Andreas and Paul, Hansjürgen},
  chapter = {},
  title = {ARTierchen - Augmented Reality in Touch},
  year = {2006},
  publisher = {Oldenburg},
  address = {München},
  abstract = {Augmented Reality (AR) ist eine Technik, welche die reale Welt um virtuelle Objekte erweitert. Unter  Nutzung von mobilen Geräten und speziellen AR-Displays können auch virtuelle Spielwelten in räum-  liche Umgebungen eingebettet werden. Im vorliegenden Beitrag sollen am Beispiel des Augmented-  Reality-Spiels ?ARTierchen“ die Möglichkeiten dargestellt werden, die sich dem Entwickler durch die  computergerenderte visuelle Erweiterung einer zugrunde liegenden natürlichen Spielwelt für interakti-  ve 3D-Spiele bieten.},
  isbn = {978-3486581294},
  url = {http://mc.informatik.uni-hamburg.de/konferenzbaende/mc2006/konferenzband/muc2006_46_strobl_etal.pdf},
  booktitle = {Mensch und Computer 2006: Mensch und Computer im Strukturwandel}
}


@inproceedings{ubo:18619,
  author = {Niesenhaus, Jörg and Specker, Wilhelm Markus and Ziegler, Jürgen},
  editor = {Pohl, Margit and Holzinger, Andreas and Motschnig, Renate and Swertz, Christian},
  chapter = {},
  title = {A Design Space for Interactive Digital Storytelling},
  year = {2006},
  edition = {M3 - Interdisciplinary Aspects on Digital Media &amp; Education},
  publisher = {Austrian Computer Society},
  address = {Wien},
  isbn = {978-3-85403-213-7},
  booktitle = {Proceedings of the 2nd Symposium of the WG HCI &amp; UE of the Austrian Computer Society}
}


