@article{ubo:22761,
  author = {Lohmann, Steffen and Niesenhaus, Jörg and Heim, Philipp and Ziegler, Jürgen},
  title = {Fostering Knowledge Flow and Community Engagement in the Development of Interactive Entertainment},
  journal = {Journal of Universal Computer Science},
  year = {2009},
  volume = {15},
  number = {8},
  pages = {1722–1734},
  abstract = {Due to an increasing professionalization, specialization, and globalization in the development of interactive entertainment new demands for comprehensive knowledge management support emerge. This article aims at sensitizing and systematizing the needs and potentials for continuous knowledge flow and community engagement in this application area. It starts with an analysis of typical development activities and involved parties that could benefit from a continuous knowledge management support. Then, a general framework architecture and implementation examples are presented that provide different levels of knowledge management support for interactive entertainment development.},
  issn = {0948-695X},
  url = {http://www.jucs.org/jucs_15_8/fostering_knowledge_flow_and/jucs_15_08_1722_1734_lohmann.pdf}
}


@inproceedings{ubo:22889,
  author = {Niesenhaus, Jörg and Löschner, Johannes and Kahraman, Burak},
  editor = {Kain, Saskia and Struve, Doreen and Wandke, Hartmut},
  chapter = {},
  title = {Förderung der Nutzerinnovation im Rahmen digitaler Spiele durch intuitive Werkzeuge am Beispiel des Game Prototyping Frameworks},
  year = {2009},
  publisher = {Logos Verlag},
  address = {Berlin},
  abstract = {Der Artikel beschreibt die Entwicklung der Nutzerpartizipation in der Spieleindustrie und geht auf einige Faktoren ein, die den Erfolg dieses Bereichs begünstigten. Im Anschluss wird die besondere Rolle der Entwicklungswerkzeuge für die Nutzerinnovation und –partizipation erläutert und eine systematische Gliederung existierender Werkzeuge vorgestellt. Den Abschluss des Artikels bildet ein kurzer Ausblick auf das derzeit in Entwicklung befindliche ?Game Prototyping Framework“, welches mit Hilfe intuitiver Werkzeuge und Methoden die Umsetzung eigener Spielideen unterstützen soll.},
  isbn = {978-3-8325-2181-3},
  booktitle = {Grenzenlos frei!? Workshop-Proceedings der Tagung Mensch &amp; Computer 2009}
}


@article{ubo:22487,
  author = {Niesenhaus, Jörg},
  title = {Challenges and Potentials of User Involvement in the Process of Creating Games},
  journal = {International Reports on Socio-Informatics: Open Design Spaces Supporting User Innovation},
  year = {2009},
  volume = {2/2009},
  number = {volume 6},
  pages = {56–68},
  abstract = {This article gives a short overview about the history of user involvement in the  area of digital games and describes the speci?c challenges and potentials of the participation and motivation of users in this application area. It speci?es the different degrees and types of user involvement and outlines the current state of the art. Moreover, the article discusses the implications of user involvement for game companies and users with a special regard to user-generated content and gives an outlook on future development.}
}


