@inproceedings{ubo:67242,
  author = {Herrmanny, Katja and Gözüyasli, Levent and Deja, Daniel and Ziegler, Jürgen},
  chapter = {},
  title = {Sensor-based and tangible interaction with a TV community platform for seniors},
  year = {2015},
  publisher = {ACM},
  address = {New York, NY, USA},
  pages = {180–189},
  isbn = {978-1-4503-3646-8},
  doi = {10.1145/2774225.2774849},
  booktitle = {Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS ’15)}
}


@inproceedings{ubo:42958,
  author = {Braier, Jonas and Burkhard, Martin and Herrmanny, Katja and Koch, Michael and Kötteritzsch, Anna and Müller, Claudia and Nutsi, Andrea and Richter, Alexander and Schering, Sandra and Wulf, Volker and Ziegler, Jürgen},
  editor = {Boll, Susanne and Maaß, Susanne and Malaka, Rainer},
  chapter = {},
  title = {AAL-Workshop &quot;Lachen kennt kein Alter&quot;},
  year = {2013},
  publisher = {Oldenbourg},
  address = {München},
  isbn = {978-3-486-78123-6},
  booktitle = {Mensch &amp; Computer 2013 – Workshopband: 13. fachübergreifende Konferenz für interaktive und kooperative Medien}
}


@inproceedings{ubo:37649,
  author = {Budweg, Steffen and Burkhard, Martin and Koch, Michael and Kötteritzsch, Anna and Richter, Alexander and Ziegler, Jürgen},
  editor = {Reiterer, Harald and Deussen, Oliver},
  chapter = {},
  title = {AAL: Interaktiv. Sozial. Intergenerational?},
  year = {2012},
  publisher = {Oldenbourg},
  address = {München},
  abstract = {Seit 2007 fördert das transnationale ?Ambient Assisted Living Joint Programme (AAL-JP)“ innovative Konzepte, Produkte und Dienstleistungen zur Sicherung der Lebensqualität einer alternden Gesellschaft in Europa. Im Mittelpunkt stehen die Entwicklung, Bereitstellung und Evaluation von Informations- und Kommunikationstechnologien (IKT) und damit verbundenen Dienstleistungen zur Stärkung der Selbstbestimmung und Autonomie älterer Menschen. Vor diesem Hintergrund wurden eine Vielzahl an Forschungs- und Praxisprojekten etabliert, mit dem Ziel ältere Menschen in ihrem täglichen Leben zu unterstützen.},
  isbn = {978-3-486-71879-9},
  url = {http://dl.mensch-und-computer.de/handle/123456789/2939},
  booktitle = {Mensch &amp; Computer 2012 : 12. fachübergreifende Konferenz für interaktive und kooperative Medien}
}


@inproceedings{ubo:32814,
  author = {Niesenhaus, Jörg and Münter, Daniel and Hussein, Tim and Ziegler, Jürgen},
  editor = {DiGRA},
  chapter = {},
  title = {Playful Crowdsourcing for Energy-Efficient Automotive Navigation},
  year = {2011},
  abstract = {In this paper, we describe  the work-in-progress state of a playful simulation using crowdsourcing to gather data of efficient routes for automotive navigation in the context of electro mobility. Users will contribute well-known routes of their local area by playing the simulation. The routes will be evaluated with regard to height structure, traffic volume, and traffic signal frequency in the context of the daytime, season, and further time-dependent events. Based on this data, the simulation will be able to calculate the most energy-efficient route.},
  url = {http://www.digra.org/dl/db/11312.40252.pdf},
  booktitle = {Think Design Play. Proceedings of the 5th International Conference of the Digital Games Research Association (DiGRA)}
}


@inproceedings{ubo:31825,
  author = {Klauser, Matthias and Schulte, P. Frank and Niesenhaus, Jörg and Grundmann, Manuel and Ziegler, Jürgen},
  editor = {Eibl, Maximilian},
  chapter = {},
  title = {Merobrixx – Mental Rotation Bricks: A serious game for cognitive training},
  year = {2011},
  publisher = {Oldenbourg Verlag},
  address = {München},
  abstract = {In this paper we introduce the prototype of a cognitive training environment called “Merobrixx”. Merobrixx is a serious game for players of all ages, including children and elderly people, based on traditional mental rotation training methods. Players interact with the game by means of a Tangible User Interface (TUI), which consists of three-dimensional objects made of LEGO bricks. A first evaluation of the system confirms that the user’s performance in the game is positively related to his or her general mental rotation ability. Based on these findings further research regarding the conditions for a long term training effect is planned.},
  isbn = {978-3-486-71235-3},
  url = {http://dl.mensch-und-computer.de/handle/123456789/1548},
  booktitle = {Mensch &amp; Computer 2011, 11. fachübergreifende Konferenz für interaktive und kooperative Medien. überMEDIEN – ÜBERmorgen}
}


@inproceedings{ubo:18193,
  author = {Ziegler, Jürgen and Strobl, Armin and Wolsing, Ansgar and Mohr, Christina and Lotze, Rouven and Lang, Eike},
  editor = {Heinecke, M. Andreas and Paul, Hansjürgen},
  chapter = {},
  title = {ARTierchen - Augmented Reality in Touch},
  year = {2006},
  publisher = {Oldenburg},
  address = {München},
  abstract = {Augmented Reality (AR) ist eine Technik, welche die reale Welt um virtuelle Objekte erweitert. Unter  Nutzung von mobilen Geräten und speziellen AR-Displays können auch virtuelle Spielwelten in räum-  liche Umgebungen eingebettet werden. Im vorliegenden Beitrag sollen am Beispiel des Augmented-  Reality-Spiels ?ARTierchen“ die Möglichkeiten dargestellt werden, die sich dem Entwickler durch die  computergerenderte visuelle Erweiterung einer zugrunde liegenden natürlichen Spielwelt für interakti-  ve 3D-Spiele bieten.},
  isbn = {978-3486581294},
  url = {http://mc.informatik.uni-hamburg.de/konferenzbaende/mc2006/konferenzband/muc2006_46_strobl_etal.pdf},
  booktitle = {Mensch und Computer 2006: Mensch und Computer im Strukturwandel}
}


