@inproceedings{ubo:37648,
  author = {Herrmanny, Katja and Budweg, Steffen and Klauser, Matthias and Kötteritzsch, Anna},
  editor = {Arbanowski, Stefan and Steglich, Stephan and Knoche, Hendrik and Hess, Jan},
  chapter = {},
  title = {Gameinsam – A playful application fostering distributed family interaction on TV},
  year = {2012},
  publisher = {Fraunhofer FOKUS},
  address = {Berlin},
  abstract = {In this paper, we describe the concept and the prototype implementation of an interactive TV application which aims to enrich everyday TV-watching with playful interaction components, in particular to meet the demand of elderly people to keep in touch with their peers and family members, even if living apart.},
  isbn = {978-3-00-038715-9},
  url = {http://www.euroitv2012.org/AdjProc_EuroITV2012.pdf},
  booktitle = {EuroITV 2012, Bridging People, Places and Platforms. Adjunct proceedings: 10th European Interactive TV Conference, Berlin, July 4-6, 2012}
}


@inproceedings{ubo:31877,
  author = {Kötteritzsch, Anna and Budweg, Steffen and Klauser, Matthias},
  editor = {Eibl, Maximilian and Ritter, Marc},
  chapter = {},
  title = {Förderung sozialer Interaktion durch Activity Communities für Senioren},
  year = {2011},
  publisher = {Universitätsverlag Chemnitz},
  address = {Chemnitz},
  abstract = {Das Altern in der eigenen Wohnumgebung kann für viele Senioren einen Anstieg an Lebensqualität bedeuten. Beim individuellen Wohnen bleiben die Einbindung in soziale Kontakte und Interaktionen sowie körperliche Bewegung und Aktivitäten wichtige Faktoren, die gefördert werden sollten. In einer Activity Community soll das Erleben sozialer Interaktion innerhalb einer Social TV Plattform durch den Einsatz von Daten aus Fitness- und Bewegungsspielen angereichert werden. Senioren sollen die Möglichkeit haben, Ziele in kleinen Gruppen gemeinsam zu setzen und durch unterschiedliche Aktivitäten zu erreichen. In diesem Beitrag werden Grenzen bisheriger Systeme zur Unterstützung von sozialer Interaktion und Aktivita?t diskutiert und das Konzept der Activity Community vorgestellt.},
  url = {http://dl.mensch-und-computer.de/handle/123456789/1605},
  booktitle = {Workshop-Proceedings der Tagung Mensch &amp; Computer 2011. überMEDIEN|ÜBERmorgen}
}


@inproceedings{ubo:27630,
  author = {Gerling, Kathrin and Klauser, Matthias and Masuch, Maic},
  editor = {Niesenhaus, Jörg and Rauterberg, Matthias and Masuch, Maic},
  chapter = {},
  title = {Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children},
  year = {2010},
  publisher = {CEUR Workshop Proceedings ; 634},
  abstract = {This paper describes a camera-based approach towards creating a tangible interface for serious games. We introduce our game for dental health targeted at school children which implements the Nintendo WiiMote as infrared camera. Paired with a gesture-recognition system, this combination allows us to apply real-world items as input devices. Thereby, the game tries to address different aspects of dental hygiene along with the improvement of children’s motor skills. In our focus group test, we found that tangible interfaces offer great potential for educational purposes and can be used to engage kids in a playful learning process by addressing their childlike curiosity and fostering implicit learning.},
  url = {http://ceur-ws.org/Vol-634/Entertainment-Interfaces-Proceedings02.pdf},
  booktitle = {EI 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010}
}


