@inproceedings{ubo:37649,
  author = {Budweg, Steffen and Burkhard, Martin and Koch, Michael and Kötteritzsch, Anna and Richter, Alexander and Ziegler, Jürgen},
  editor = {Reiterer, Harald and Deussen, Oliver},
  chapter = {},
  title = {AAL: Interaktiv. Sozial. Intergenerational?},
  year = {2012},
  publisher = {Oldenbourg},
  address = {München},
  abstract = {Seit 2007 fördert das transnationale ?Ambient Assisted Living Joint Programme (AAL-JP)“ innovative Konzepte, Produkte und Dienstleistungen zur Sicherung der Lebensqualität einer alternden Gesellschaft in Europa. Im Mittelpunkt stehen die Entwicklung, Bereitstellung und Evaluation von Informations- und Kommunikationstechnologien (IKT) und damit verbundenen Dienstleistungen zur Stärkung der Selbstbestimmung und Autonomie älterer Menschen. Vor diesem Hintergrund wurden eine Vielzahl an Forschungs- und Praxisprojekten etabliert, mit dem Ziel ältere Menschen in ihrem täglichen Leben zu unterstützen.},
  isbn = {978-3-486-71879-9},
  url = {http://dl.mensch-und-computer.de/handle/123456789/2939},
  booktitle = {Mensch &amp; Computer 2012 : 12. fachübergreifende Konferenz für interaktive und kooperative Medien}
}


@inproceedings{ubo:37328,
  author = {Klauser, Matthias and Kötteritzsch, Anna and Niesenhaus, Jörg and Budweg, Steffen},
  editor = {Reiterer, Harald and Deussen, Oliver},
  chapter = {},
  title = {Analysis and Classification of Serious Games for Elderly},
  year = {2012},
  publisher = {Oldenbourg Verl.},
  address = {München},
  abstract = {Serious games aim at providing benefits beyond pure entertainment and are a growing area of research. Furthermore, not only the number of serious games increases but also the range of application areas. Today, serious games address physical cognitive social and psychological needs for a different target audience with multiple devices. Serious games are often classified by benefits or purpose within a specific application area, but classifications focused on different user- and game-specific aspects are still rare. In this paper we provide an overview on a selection of serious games for elderly people by extracting and summarizing common categories used to classify games on a general level and especially serious games. Furthermore, a collection of serious games for elderly based on literature research as well as a classification using the summarized categories is presented. By those means, serious games for elderly shall be structured and not sufficiently covered approaches of providing benefits be identified.},
  isbn = {978-3-486-71879-9},
  booktitle = {Mensch &amp; Computer 2012: 12. fachübergreifende Konferenz für interaktive und kooperative Medien. Interaktiv informiert – allgegenwärtig und allumfassend!?}
}


