@inproceedings{ubo:26213,
  author = {Joop, Björn and Ziegler, Jürgen},
  chapter = {},
  title = {Group context-based adaptations for recommendation},
  year = {2010},
  address = {Hong Kong, China},
  abstract = {In groupware or community based applications the user interface is usually static or tailored to the individual user’s needs. Newer developments try to adapt the user interface automatically in regard to user contexts. Even though these techniques are proven useful, there exists no contextadaptive system taking the current context of a group or community in regard. In this paper, we briefly discuss the problems of defining context and present our understanding of context as a subset of the current information state. We provide an exemplary scenario to present different approaches how to compute group contexts based on semantic models and user contexts, and the consequences for the adaptation goals - in the interface or through changes at system functionalities or tools. We additionally discuss the problems occurring at evaluating adaptations and the value of group context for collaborative work.},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=22545},
  booktitle = {Semantic Models for Adaptive Interactive Systems (SEMAIS), 1st Workshop in conjunction with the International Conference on Intelligent User Interfaces (IUI) 2010.}
}


@inproceedings{ubo:26020,
  author = {Lohmann, Steffen and Tomanek, Katrin and Ziegler, Jürgen and Hahn, Udo},
  editor = {Ohlsson, Stellan and Catrambone, Richard},
  chapter = {},
  title = {Getting at the Cognitive Complexity of Linguistic Metadata Annotation: A Pilot Study Using Eye-Tracking},
  year = {2010},
  publisher = {Cognitive Science Society},
  address = {Austin, TX},
  abstract = {We report on an experiment where the decision behavior of annotators issuing linguistic metadata is observed with an eye-tracking device. As experimental conditions we consider the role of textual context and linguistic complexity classes. Still preliminary in nature, our data suggests that semantic complexity is much harder to deal with than syntactic one, and that full-scale textual context is negligible for annotation, with the exception of semantic high-complexity cases. We claim that such observational data might lay the foundation for empirically grounded annotation cost models and the design of cognitively adequate annotation user interfaces.},
  url = {http://palm.mindmodeling.org/cogsci2010/papers/0508/paper0508.pdf},
  booktitle = {Proceedings of the 32nd Annual Meeting of the Cognitive Science Society (CogSci 2010)}
}


@inproceedings{ubo:26371,
  author = {Nacke, E. Lennart and Schild, Jonas and Niesenhaus, Jörg},
  editor = {Calvi, Licia and Gualeni, Stefano and Nuijten, Koos and Nacke, E. Lennart and Poels, Karolien},
  chapter = {},
  title = {Gameplay experience testing with playability and usability surveys – An experimental pilot study},
  year = {2010},
  publisher = {NHTV Expertise Series},
  address = {Breda},
  url = {http://www.acagamic.com/uploads/2007/09/Playability-submission.final_.submission.pdf},
  abstract = {This pilot study investigates an experimental methodology for gathering data to create correlations between experiential factors measured by a gameplay experience questionnaire and player quality measures, such as playing frequency, choice of game, and playing time. The characteristics of two distinct games were examined concerning the aspects of game experience, subjective game quality, and game usability. Interactions within the three aspects were identified. The results suggest that gameplay experience dimensions flow and immersion are similarly motivating in different game genres, which however might not be equally enjoyable. On the one hand, usability ratings may be positively influenced when a game provides immersion and flow or on the other hand, flow and immersion may be negatively influenced by poor usability ratings. These results emphasize the need for an approach to classify games based on correlation patterns involving game experience, quality, and usability.},
  booktitle = {Playability and player experience: Proceedings of the Fun and Games 2010 Workshop}
}


@inproceedings{ubo:26214,
  author = {Joop, Björn and Ziegler, Jürgen},
  editor = {Baloian, Nelson and Luther, Wolfram and Söffker, Dirk and Urano, Yoshiyori},
  chapter = {},
  title = {A framework for context-based adaptation (for collaboration)},
  year = {2010},
  address = {Berlin: Logos},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=22547},
  abstract = {The topic of our talk focuses on definitions of context and approaches in computer science to model context in adaptive or context-aware systems. We present briefly an own context-understanding, a multi-layered framework for context-based adaptation. We present some current examples for context-based adaptation and conclude with some further thoughts about adding unstructured information such as tags to our context understanding to be able to mediate knowledge between different contexts and users.},
  booktitle = {Interfaces and Interaction Design for Learning and Simulation Environments}
}


@inproceedings{ubo:26019,
  author = {Tomanek, Katrin and Hahn, Udo and Lohmann, Steffen and Ziegler, Jürgen},
  editor = {Linguistics, Association for Computational},
  chapter = {},
  title = {A Cognitive Cost Model of Annotations Based on Eye-Tracking Data},
  year = {2010},
  publisher = {ACL},
  address = {Uppsala},
  abstract = {We report on an experiment where the decision behavior of annotators issuing linguistic metadata is observed with an eyetracking device. As experimental conditions we consider the role of textual context and linguistic complexity classes. Still preliminary in nature, our data suggests that semantic complexity is much harder to deal with than syntactic one, and that full-scale textual context is negligible for annotation, with the exception of semantic high-complexity cases. We claim that such observational data might lay the foundation for empirically grounded annotation cost models and the design of cognitively adequate annotation user interfaces.},
  isbn = {978-1-932432-66-4},
  url = {http://www.aclweb.org/anthology-new/P/P10/P10-1118.pdf},
  booktitle = {Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics (ACL 2010)}
}


@incollection{ubo_mods_00027852,
  author = {Hussein, Tim and Münter, Daniel and Gaulke, Werner},
  editor = {Hussein, Tim and Haake, Jörg and Lukosch, Stephan and Pipek, Volkmar},
  title = {Use-Cases zur Validierung generischer Adaptiver Ansätze},
  booktitle = {EASYS ’10: Proceedings des ersten Workshops zur Evaluation Adaptiver Systeme},
  year = {2010},
  address = {Duisburg},
  pages = {1–8},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=23732},
  abstract = {Es gibt eine Vielzahl an adaptiven Systemen, Frameworks oder Modellen, die den Anspruch aufstellen, generisch Anwendbar zu sein. Ist eine Evaluation oder Validierung derartiger Systeme ohnehin schon anspruchsvoll, so ist der Nachweis der generellen Anwendbarkeit eine noch größere Herausforderung. In diesem Artikel werden vier Use-Cases vorgestellt, mit denen derartige Ansätze auf ihre allgemeine Anwendbarkeit hin untersucht werden können. Ist es möglich, alle vier Szenarien mit dem Ansatz abzubilden bzw. umzusetzen, so kann der Anspruch auf allgemeine Anwendbarkeit aufrecht erhalten werden.}
}


@incollection{ubo_mods_00024885,
  author = {Hussein, Tim and Gaulke, Werner and Linder, Timm and Ziegler, Jürgen},
  title = {Improving collaboration by using context views},
  booktitle = {Context-Adaptive Interaction for Collaborative Work (CAICOLL), 1st Workshop in conjunction with the ACM Conference on Human Factors in Computing Systems (CHI) 2010},
  year = {2010},
  address = {Atlanta, GA, USA},
  pages = {1–6},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=22051},
  abstract = {In this paper, we explain our notion of context, considering for instance membership in a group as context. We derive a model for context-adaptivity from the well-established one for user-adaptivity proposed by Jameson, and introduce context views as means for facilitating group-based work. Context views aim at identifying the most important elements within an application in a generic way by exploiting context information.}
}


@inproceedings{ubo:24883,
  author = {Hussein, Tim and Neuhaus, Sebastian},
  chapter = {},
  title = {Explanation of spreading activation based recommendations},
  year = {2010},
  address = {Hong Kong, China},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=21925},
  abstract = {In this paper, we introduce an approach for explaining rec- ommendations in environments that are based on semantic models. Using a constrained Spreading Activation (CSA) technique for recommendation generation, we store and exploit the activation paths leading to recommendations. These paths later can be used to generate both verbal explanations and relevance feedback forms.},
  booktitle = {Semantic Models for Adaptive Interactive Systems (SEMAIS), 1st Workshop in conjunction with the International Conference on Intelligent User Interfaces (IUI) 2010}
}


@inproceedings{ubo:24768,
  author = {Hussein, Tim},
  editor = {Baloian, Nelson and Luther, Wolfram and Söffker, Dirk and Urano, Yoshiyori},
  chapter = {},
  title = {Context-aware Recommendations},
  year = {2010},
  publisher = {Logos},
  address = {Berlin},
  abstract = {This article illustrates the vivid research field of hybrid and context-aware recommender systems. Moreover, two own approaches to deal with context-awareness in recommender systems, are described in detail.},
  isbn = {978-3-8325-2361-9},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=21924},
  booktitle = {Interfaces and Interaction Design for Learning and Simulation Environments}
}


@inproceedings{ubo:24767,
  author = {Hussein, Tim and Münter, Daniel},
  chapter = {},
  title = {Automated Generation of a Faceted Navigation Interface Using Semantic Models},
  year = {2010},
  address = {Hong Kong, China},
  abstract = {In this paper, we introduce a concept for automated generation of faceted navigation widgets. These widgets are generated on the fly depending on the type of data to be displayed. For this purpose, we use semantic models for data representation and apply generic SPARQL queries, which makes the navigation creation completely independent from the content and structure of the underlying models.},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=21923},
  booktitle = {Semantic Models for Adaptive Interactive Systems (SEMAIS), 1st Workshop in conjunction with the International Conference on Intelligent User Interfaces (IUI) 2010}
}


@inproceedings{ubo:27689,
  author = {Hussein, Tim and Linder, Timm and Gaulke, Werner and Ziegler, Jürgen},
  editor = {Kolfschoten, Gwendolyn and Herrmann, Thomas and Lukosch, Stephan},
  chapter = {},
  title = {A framework and an architecture for context-aware group recommendations},
  year = {2010},
  publisher = {Springer},
  address = {Berlin},
  abstract = {In this paper, we propose a generic framework to generate context-aware recommendations for both single users as well as groups. We present the the concept of context views and an corresponding architecture implementing the framework as well as exemplary recommendation workflows for group recommendations.},
  isbn = {978-3-642-15714-1},
  url = {http://www.springerlink.com/content/et680874862602w6/},
  booktitle = {Collaboration and Technology: 16th International Conference, CRIWG 2010, Maastricht, The Netherlands, September 20-23, 2010. Proceedings}
}


