@inproceedings{ubo:22061,
  author = {Lohmann, Steffen and Schielke, Kathrin and Niesenhaus, Jörg},
  editor = {Fähnrich, Klaus-Peter and Schumacher, Frank},
  chapter = {},
  title = {Untersuchung des Einflusses rationaler und emotionaler Faktoren bei der Entscheidungsfindung in virtuellen Spielwelten},
  year = {2009},
  address = {Leipzig},
  abstract = {Nicht nur Entscheidungen in der Realwelt, sondern auch Entscheidungen in virtuellen Spielwelten sind von einer Vielzahl von Faktoren abhängig. In diesem Beitrag wird eine Nutzerstudie vorgestellt, die den Einfluss rationaler und emotionaler Faktoren bei der Wahl von Spielfigur und Ausrüstungsgegenständen für ein Online-Rollenspiel untersucht. Die Ergebnisse der Studie deuten darauf hin, dass die optische Präsentation und eine klangvolle Namensgebung den Einfluss emotionaler Faktoren bei der Entscheidungsfindung verstärken. Über eine Blickbewegungsanalyse werden die Ergebnisse bewertet und zusätzliche Erkenntnisse abgeleitet},
  isbn = {9783941608009},
  booktitle = {Digitale Spiele in Forschung und Lehre: Beiträge zum Games Summer Camp 2008}
}


@inproceedings{ubo:22888,
  author = {Niesenhaus, Jörg},
  editor = {Krämer, Nicole and Sobieraj, Sabrina and von der Pütten, Astrid},
  chapter = {},
  title = {Perception of System- and Human-driven Character Behaviour in Digital Games},
  year = {2009},
  publisher = {Pabst Science Publishers},
  address = {Lengerich},
  abstract = {Current digital games use different technologies and methods to bring virtual characters to life. The study focuses on the question how different body movements and non-verbal expressions of the virtual characters are perceived by gamers and by non-gamers.},
  isbn = {978-3-89967-581-8},
  booktitle = {Media Psychology - Focus Theme: New Media and Interactive Systems. Proceedings of the 6th Conference of the Media Psychology Division of the German Psychological Society}
}


@inproceedings{ubo:22403,
  author = {Niesenhaus, Jörg and Bode, Stephan},
  editor = {Fähnrich, Klaus-Peter and Schumacher, Frank},
  chapter = {},
  title = {Messung der Nutzungseffizienz bei Game-Interfaces unter Berücksichtigung von Blickbewegungen},
  year = {2009},
  publisher = {Leipziger Beiträge zur Informatik},
  address = {Leipzig},
  abstract = {Das Ziel der im Usability-Labor des Lehrstuhls durchgeführten Untersuchung war die Prüfung unterschiedlicher Interface-Versionen einer Spieleserie auf ihre Nutzungseffizienz unter Berücksichtigung von Blickbewegungen. Als Stimuli wurden zwei unterschiedliche Spiele aus der Echtzeitstrategiespielserie ?Dune“ ausgewählt. Im Vordergrund der Untersuchung stand vor allem die Frage nach der Rolle der Gestaltung eines Interfaces im Prozess der Aufgabenlösung und welchen Einfluss sie auf die Leichtigkeit, Schnelligkeit und Effizienz der Lösung der Aufgaben hat.},
  isbn = {978-3-941608-00-9},
  booktitle = {Digitale Spiele in Forschung und Lehre - Beiträge zum Games Summer Camp 2008}
}


@inproceedings{ubo:22485,
  author = {Niesenhaus, Jörg and Lohmann, Steffen},
  editor = {Pellegrini, Tassilo and Auer, Sören and Tochtermann, Klaus and Schaffert, Sebastian},
  chapter = {},
  title = {Marrying Game Development with Knowledge Management: Challenges and Potentials},
  year = {2009},
  publisher = {Springer},
  address = {Berlin, Heidelberg},
  abstract = {The game industry has long been neglected as a market and research area for knowledge management and semantic technologies. However, as the budgets for game projects are growing and game development is subject to an increasing professionalization and specialization coupled with outsourcing and offshoring, new needs and potentials for continuous knowledge management and the use of semantic technologies emerge. This chapter starts with a description of the current situation and examines typical game development activities and involved parties that could benefit from a continuous knowledge management support. Subsequently, it provides a general framework architecture and implementation examples that show how knowledge management and semantic technologies can be employed to support game development.},
  isbn = {978-3-642-02183-1},
  booktitle = {Networked Knowledge - Networked Media: Integrating Knowledge Management, New Media Technologies and Semantic Systems}
}


@article{ubo:22761,
  author = {Lohmann, Steffen and Niesenhaus, Jörg and Heim, Philipp and Ziegler, Jürgen},
  title = {Fostering Knowledge Flow and Community Engagement in the Development of Interactive Entertainment},
  journal = {Journal of Universal Computer Science},
  year = {2009},
  volume = {15},
  number = {8},
  pages = {1722–1734},
  abstract = {Due to an increasing professionalization, specialization, and globalization in the development of interactive entertainment new demands for comprehensive knowledge management support emerge. This article aims at sensitizing and systematizing the needs and potentials for continuous knowledge flow and community engagement in this application area. It starts with an analysis of typical development activities and involved parties that could benefit from a continuous knowledge management support. Then, a general framework architecture and implementation examples are presented that provide different levels of knowledge management support for interactive entertainment development.},
  issn = {0948-695X},
  url = {http://www.jucs.org/jucs_15_8/fostering_knowledge_flow_and/jucs_15_08_1722_1734_lohmann.pdf}
}


@inproceedings{ubo:22889,
  author = {Niesenhaus, Jörg and Löschner, Johannes and Kahraman, Burak},
  editor = {Kain, Saskia and Struve, Doreen and Wandke, Hartmut},
  chapter = {},
  title = {Förderung der Nutzerinnovation im Rahmen digitaler Spiele durch intuitive Werkzeuge am Beispiel des Game Prototyping Frameworks},
  year = {2009},
  publisher = {Logos Verlag},
  address = {Berlin},
  abstract = {Der Artikel beschreibt die Entwicklung der Nutzerpartizipation in der Spieleindustrie und geht auf einige Faktoren ein, die den Erfolg dieses Bereichs begünstigten. Im Anschluss wird die besondere Rolle der Entwicklungswerkzeuge für die Nutzerinnovation und –partizipation erläutert und eine systematische Gliederung existierender Werkzeuge vorgestellt. Den Abschluss des Artikels bildet ein kurzer Ausblick auf das derzeit in Entwicklung befindliche ?Game Prototyping Framework“, welches mit Hilfe intuitiver Werkzeuge und Methoden die Umsetzung eigener Spielideen unterstützen soll.},
  isbn = {978-3-8325-2181-3},
  booktitle = {Grenzenlos frei!? Workshop-Proceedings der Tagung Mensch &amp; Computer 2009}
}


@article{ubo:22487,
  author = {Niesenhaus, Jörg},
  title = {Challenges and Potentials of User Involvement in the Process of Creating Games},
  journal = {International Reports on Socio-Informatics: Open Design Spaces Supporting User Innovation},
  year = {2009},
  volume = {2/2009},
  number = {volume 6},
  pages = {56–68},
  abstract = {This article gives a short overview about the history of user involvement in the  area of digital games and describes the speci?c challenges and potentials of the participation and motivation of users in this application area. It speci?es the different degrees and types of user involvement and outlines the current state of the art. Moreover, the article discusses the implications of user involvement for game companies and users with a special regard to user-generated content and gives an outlook on future development.}
}


@inproceedings{ubo:24670,
  author = {Nacke, E. Lennart and Drachen, Anders and Kuikkaniemi, Kai and Niesenhaus, Jörg and Korhohnen, J. Hannu and Hoogen, den Wouter van and Ijsselsteijn, Wijnand and Kort, de Yvonne},
  editor = {DiGRA},
  chapter = {},
  title = {Playability and Player Experience Research},
  year = {2009},
  address = {London, UK},
  abstract = {As the game industry matures and games become more and more complex, there is an increasing need to develop scientific methodologies for analyzing and measuring player experience, in order to develop a better understanding of the relationship and interactions between players and games. This panel gathers distinguished European playability and user experience experts to discuss current findings and methodological advancements within player experience and playability research.},
  url = {http://www.bth.se/fou/forskinfo.nsf/17e96a0dab8ab6a1c1257457004d59ab/e0a8cdd8cfc0c7e6c125762c005557c0/$file/Nacke-etal-Panel%20Playability%20and%20Player%20Experience.pdf},
  booktitle = {Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory.}
}


