@book{ubo:35943,
  author = {Haake, Jörg and Hussein, Tim and Joop, Björn and Lukosch, Stephan and Veiel, Dirk and Ziegler, Jürgen},
  title = {Context Modeling for Adaptive Collaboration},
  series = {Technischer Bericht},
  year = {2009},
  publisher = {Abteilung für Informatik und Angewandte Kognitionswissenschaft, Fakultät für Ingenieurwissenschaften, Universität Duisburg-Essen},
  address = {Essen},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=20510},
  abstract = {Collaborative work is characterized by frequently changing situations and corresponding demands for tool support and interaction behavior provided by the collaboration environment. Current approaches to address these changing demands include manual tailoring by end-users and automatic adaptation of single user tools or for individual users. Few systems use context as a basis for adapting collaborative work environments, mostly focusing on document recommendation and awareness provision. In this paper we present, firstly, a generic four layer framework for modeling context in a collaboration environment, secondly, a generic adaptation process translating user activity into state, deriving context for a given focus, and executing adaptation rules on this context, thirdly, a collaboration domain model for describing collaboration environments and collaborative situations, and, fourthly, examples of exploiting our approach to support context-based adaptation in four typical collaboration situations: co-location, co-access, co-recommendation, and co-dependency.}
}


@incollection{ubo_mods_00022244,
  author = {Lohmann, Steffen and Dietzold, Sebastian and Heim, Philipp and Heino, Norman},
  editor = {Münch, Jürgen and Liggesmeyer, Peter},
  title = {A Web Platform for Social Requirements Engineering},
  booktitle = {Software Engineering 2009 - Workshopband},
  year = {2009},
  publisher = {Köllen},
  address = {Bonn},
  pages = {309–315},
  abstract = {This paper presents a web platform that applies concepts from the domain of Social Software to requirements engineering. The platform implements several community-oriented features that support collaboration and knowledge sharing and aim to foster the engagement of larger groups of stakeholders in the collection, discussion, development, and structuring of software requirements.},
  isbn = {9783885792444}
}


@inproceedings{ubo:23081,
  author = {Lohmann, Steffen},
  editor = {Breitner, H. Michael and Lehner, Franz and Staff, Jörg and Wienand, Udo},
  chapter = {},
  title = {Social Tagging im E-Learning},
  year = {2009},
  publisher = {Physica/Springer},
  address = {Heidelberg},
  isbn = {978-3-7908-2354-7},
  booktitle = {E-Learning 2010: Aspekte der Betriebswirtschaftslehre und Informatik}
}


@inproceedings{ubo:22920,
  author = {Heim, Philipp and Lohmann, Steffen},
  editor = {Tochtermann, Klaus and Maurer, Hermann},
  chapter = {},
  title = {ChainGraph: A New Approach to Visualize Shared Properties in Resource Collections},
  year = {2009},
  publisher = {J.UCS},
  address = {Graz},
  url = {http://i-know.tugraz.at/2009/papers/chaingraph_visualize_shared_properties.pdf},
  booktitle = {Proceedings of the 9th International Conference on Knowledge Management and Knowledge Technologies (I-KNOW 09)}
}


@book{ubo:22923,
  editor = {Auer, Sören and Lauenroth, Kim and Lohmann, Steffen and Riechert, Thomas},
  title = {Agiles Requirements Engineering für Softwareprojekte mit einer großen Anzahl verteilter Stakeholder},
  series = {Leipziger Beiträge zur Informatik},
  year = {2009},
  address = {Leipzig},
  isbn = {978-3-941608-05-4}
}


@inbook{ubo:22924,
  author = {Riechert, Thomas and Lohmann, Steffen},
  editor = {Auer, Sören and Lauenroth, Kim and Lohmann, Steffen and Riechert, Thomas},
  chapter = {Die SoftWiki-Ontologie: Grundlage für semantische Interoperabilität im Requirements Engineering},
  title = {Agiles Requirements Engineering: für Softwareprojekte mit einer großen Anzahl verteilter Stakeholder},
  year = {2009},
  address = {Leipzig},
  isbn = {978-3-941608-05-4}
}


@inproceedings{ubo:23495,
  author = {Heim, Philipp and Hellmann, Sebastian and Lehmann, Jens and Lohmann, Steffen and Stegemann, Timo},
  editor = {Chua, Tat-Seng and Kompatsiaris, Yiannis and Mérialdo, Bernard and Haas, Werner and Thallinger, Georg and Bailer, Werner},
  chapter = {},
  title = {RelFinder: Revealing Relationships in RDF Knowledge Bases},
  year = {2009},
  publisher = {Springer},
  address = {Berlin/Heidelberg},
  isbn = {978-3-642-10542-5},
  url = {http://www.uni-due.de/ s400268/RelFinder-SAMT09.pdf},
  booktitle = {Semantic Multimedia - Proceedings of the 4th International Conference on Semantic and Digital Media Technologies}
}


@inproceedings{ubo:22061,
  author = {Lohmann, Steffen and Schielke, Kathrin and Niesenhaus, Jörg},
  editor = {Fähnrich, Klaus-Peter and Schumacher, Frank},
  chapter = {},
  title = {Untersuchung des Einflusses rationaler und emotionaler Faktoren bei der Entscheidungsfindung in virtuellen Spielwelten},
  year = {2009},
  address = {Leipzig},
  abstract = {Nicht nur Entscheidungen in der Realwelt, sondern auch Entscheidungen in virtuellen Spielwelten sind von einer Vielzahl von Faktoren abhängig. In diesem Beitrag wird eine Nutzerstudie vorgestellt, die den Einfluss rationaler und emotionaler Faktoren bei der Wahl von Spielfigur und Ausrüstungsgegenständen für ein Online-Rollenspiel untersucht. Die Ergebnisse der Studie deuten darauf hin, dass die optische Präsentation und eine klangvolle Namensgebung den Einfluss emotionaler Faktoren bei der Entscheidungsfindung verstärken. Über eine Blickbewegungsanalyse werden die Ergebnisse bewertet und zusätzliche Erkenntnisse abgeleitet},
  isbn = {9783941608009},
  booktitle = {Digitale Spiele in Forschung und Lehre: Beiträge zum Games Summer Camp 2008}
}


@incollection{ubo_mods_00022922,
  author = {Heim, Philipp and Stegemann, Timo and Lohmann, Steffen and Ziegler, Jürgen},
  editor = {Wandke, Hartmut and Kain, Saskia and Struve, Doreen},
  title = {Semantisch unterstützte Informationsextraktion aus Dokumentenmengen},
  booktitle = {Mensch &amp; Computer 2009},
  year = {2009},
  publisher = {Oldenbourg},
  address = {München},
  pages = {415–418},
  isbn = {978-3-486-59222-1}
}


@inproceedings{ubo:22888,
  author = {Niesenhaus, Jörg},
  editor = {Krämer, Nicole and Sobieraj, Sabrina and von der Pütten, Astrid},
  chapter = {},
  title = {Perception of System- and Human-driven Character Behaviour in Digital Games},
  year = {2009},
  publisher = {Pabst Science Publishers},
  address = {Lengerich},
  abstract = {Current digital games use different technologies and methods to bring virtual characters to life. The study focuses on the question how different body movements and non-verbal expressions of the virtual characters are perceived by gamers and by non-gamers.},
  isbn = {978-3-89967-581-8},
  booktitle = {Media Psychology - Focus Theme: New Media and Interactive Systems. Proceedings of the 6th Conference of the Media Psychology Division of the German Psychological Society}
}


@book{ubo_mods_00022062,
  editor = {Budweg, Steffen and Draxler, Sebastian and Lohmann, Steffen and Rashid, Asarnusch and Stevens, Gunnar},
  title = {Open Design Spaces Supporting User Innovation: Proceedings of the International Workshop on Open Design Spaces (ODS’09)},
  series = {IRSI},
  year = {2009},
  address = {Bonn},
  url = {http://www.iisi.de/fileadmin/IISI/upload/IRSI/IRSIV6I2.pdf}
}


@inproceedings{ubo:22403,
  author = {Niesenhaus, Jörg and Bode, Stephan},
  editor = {Fähnrich, Klaus-Peter and Schumacher, Frank},
  chapter = {},
  title = {Messung der Nutzungseffizienz bei Game-Interfaces unter Berücksichtigung von Blickbewegungen},
  year = {2009},
  publisher = {Leipziger Beiträge zur Informatik},
  address = {Leipzig},
  abstract = {Das Ziel der im Usability-Labor des Lehrstuhls durchgeführten Untersuchung war die Prüfung unterschiedlicher Interface-Versionen einer Spieleserie auf ihre Nutzungseffizienz unter Berücksichtigung von Blickbewegungen. Als Stimuli wurden zwei unterschiedliche Spiele aus der Echtzeitstrategiespielserie ?Dune“ ausgewählt. Im Vordergrund der Untersuchung stand vor allem die Frage nach der Rolle der Gestaltung eines Interfaces im Prozess der Aufgabenlösung und welchen Einfluss sie auf die Leichtigkeit, Schnelligkeit und Effizienz der Lösung der Aufgaben hat.},
  isbn = {978-3-941608-00-9},
  booktitle = {Digitale Spiele in Forschung und Lehre - Beiträge zum Games Summer Camp 2008}
}


@inproceedings{ubo:22485,
  author = {Niesenhaus, Jörg and Lohmann, Steffen},
  editor = {Pellegrini, Tassilo and Auer, Sören and Tochtermann, Klaus and Schaffert, Sebastian},
  chapter = {},
  title = {Marrying Game Development with Knowledge Management: Challenges and Potentials},
  year = {2009},
  publisher = {Springer},
  address = {Berlin, Heidelberg},
  abstract = {The game industry has long been neglected as a market and research area for knowledge management and semantic technologies. However, as the budgets for game projects are growing and game development is subject to an increasing professionalization and specialization coupled with outsourcing and offshoring, new needs and potentials for continuous knowledge management and the use of semantic technologies emerge. This chapter starts with a description of the current situation and examines typical game development activities and involved parties that could benefit from a continuous knowledge management support. Subsequently, it provides a general framework architecture and implementation examples that show how knowledge management and semantic technologies can be employed to support game development.},
  isbn = {978-3-642-02183-1},
  booktitle = {Networked Knowledge - Networked Media: Integrating Knowledge Management, New Media Technologies and Semantic Systems}
}


@inproceedings{ubo:22925,
  author = {Heim, Philipp and Stegemann, Timo and Lohmann, Steffen and Ziegler, Jürgen and Cyriaks, Haiko and Stolz, Horst},
  editor = {Auer, Sören and Lauenroth, Kim and Lohmann, Steffen and Riechert, Thomas},
  chapter = {},
  title = {InteractiveExtractor: Durchgängige Unterstützung bei der Extraktion von anforderungsrelevanten Informationen},
  year = {2009},
  address = {Leipzig},
  isbn = {978-3-941608-05-4},
  booktitle = {Agiles Requirements Engineering: für Softwareprojekte mit einer großen Anzahl verteilter Stakeholder}
}


@inproceedings{ubo:22926,
  author = {Lohmann, Steffen and Ziegler, Jürgen},
  editor = {Auer, Sören and Lauenroth, Kim and Lohmann, Steffen and Riechert, Thomas},
  chapter = {},
  title = {Integrierte und kontextualisierte Erfassung von Nutzeranforderungen},
  year = {2009},
  address = {Leipzig},
  isbn = {978-3-941608-05-4},
  booktitle = {Agiles Requirements Engineering: für Softwareprojekte mit einer großen Anzahl verteilter Stakeholder}
}


@article{ubo:22761,
  author = {Lohmann, Steffen and Niesenhaus, Jörg and Heim, Philipp and Ziegler, Jürgen},
  title = {Fostering Knowledge Flow and Community Engagement in the Development of Interactive Entertainment},
  journal = {Journal of Universal Computer Science},
  year = {2009},
  volume = {15},
  number = {8},
  pages = {1722–1734},
  abstract = {Due to an increasing professionalization, specialization, and globalization in the development of interactive entertainment new demands for comprehensive knowledge management support emerge. This article aims at sensitizing and systematizing the needs and potentials for continuous knowledge flow and community engagement in this application area. It starts with an analysis of typical development activities and involved parties that could benefit from a continuous knowledge management support. Then, a general framework architecture and implementation examples are presented that provide different levels of knowledge management support for interactive entertainment development.},
  issn = {0948-695X},
  url = {http://www.jucs.org/jucs_15_8/fostering_knowledge_flow_and/jucs_15_08_1722_1734_lohmann.pdf}
}


@inproceedings{ubo:22889,
  author = {Niesenhaus, Jörg and Löschner, Johannes and Kahraman, Burak},
  editor = {Kain, Saskia and Struve, Doreen and Wandke, Hartmut},
  chapter = {},
  title = {Förderung der Nutzerinnovation im Rahmen digitaler Spiele durch intuitive Werkzeuge am Beispiel des Game Prototyping Frameworks},
  year = {2009},
  publisher = {Logos Verlag},
  address = {Berlin},
  abstract = {Der Artikel beschreibt die Entwicklung der Nutzerpartizipation in der Spieleindustrie und geht auf einige Faktoren ein, die den Erfolg dieses Bereichs begünstigten. Im Anschluss wird die besondere Rolle der Entwicklungswerkzeuge für die Nutzerinnovation und –partizipation erläutert und eine systematische Gliederung existierender Werkzeuge vorgestellt. Den Abschluss des Artikels bildet ein kurzer Ausblick auf das derzeit in Entwicklung befindliche ?Game Prototyping Framework“, welches mit Hilfe intuitiver Werkzeuge und Methoden die Umsetzung eigener Spielideen unterstützen soll.},
  isbn = {978-3-8325-2181-3},
  booktitle = {Grenzenlos frei!? Workshop-Proceedings der Tagung Mensch &amp; Computer 2009}
}


@inproceedings{ubo:23494,
  author = {Lohmann, Steffen and Heim, Philipp and Tetzlaff, Lena and Ertl, Thomas and Ziegler, Jürgen},
  editor = {Chua, Tat-Seng and Kompatsiaris, Yiannis and Mérialdo, Bernard and Haas, Werner and Thallinger, Georg and Bailer, Werner},
  chapter = {},
  title = {Exploring Relationships between Annotated Images with the ChainGraph Visualization},
  year = {2009},
  publisher = {Springer},
  address = {Berlin/Heidelberg},
  abstract = {Understanding relationships and commonalities between digital contents based on metadata is a difficult user task that requires sophisticated presentation forms. In this paper, we describe an advanced graph visualization that supports users with these activities. It reduces several problems of common graph visualizations and provides a specific chain arrangement of nodes that facilitates visual tracking of relationships. We present a concrete implementation for the exploration of relationships between images based on shared tags. An evaluation with a comparative user study shows good performance results on several dimensions. We therefore conclude that the ChainGraph approach can be considered a serious alternative to common graph visualizations in situations where relationships and commonalities between contents are of interest. After a discussion of the limitations, we finally point to some application scenarios and future enhancements.},
  isbn = {978-3-642-10542-5},
  url = {http://www.uni-due.de/ s400268/ImageChainGraph-SAMT09.pdf},
  booktitle = {Semantic Multimedia - Proceedings of the 4th International Conference on Semantic and Digital Media Technologies}
}


@article{ubo:23929,
  author = {Lohmann, Steffen and Heim, Philipp and Stegemann, Timo and Tetzlaff, Lena and Ziegler, Jürgen},
  title = {Entdecken und Explorieren von Zusammenhängen im Semantic Web},
  journal = {i-com - Zeitschrift für interaktive und kooperative Medien},
  year = {2009},
  volume = {8},
  number = {3},
  pages = {33–39},
  issn = {1618-162X}
}


@inproceedings{ubo:22921,
  author = {Lohmann, Steffen and Ziegler, Jürgen and Tetzlaff, Lena},
  editor = {Wandke, Hartmut and Kain, Saskia and Struve, Doreen},
  chapter = {},
  title = {Ein Blick in die Wolken: Visuelle Exploration von Tag Clouds},
  year = {2009},
  publisher = {Oldenbourg},
  address = {München},
  isbn = {978-3-486-59222-1},
  booktitle = {Mensch &amp; Computer 2009}
}


@inproceedings{ubo:22500,
  author = {Lohmann, Steffen and Ziegler, Jürgen and Tetzlaff, Lena},
  editor = {Gross, Tom and Gulliksen, Jan and Kotzé, Paula and Oestreicher, Lars and Palanque, Philippe and Prates, Oliveira Raquel and Winkler, Marco},
  chapter = {},
  title = {Comparison of Tag Cloud Layouts: Task-Related Performance and Visual Exploration},
  year = {2009},
  publisher = {Springer},
  address = {Berlin, Heidelberg},
  abstract = {Tag clouds have become a popular visualization and navigation interface on the Web. Despite their popularity, little is known about tag cloud perception and performance with respect to different user goals. This paper presents results from a comparative study of several tag cloud layouts. The results show differences in task performance, leading to the conclusion that interface designers should carefully select the appropriate tag cloud layout according to the expected user goals. Furthermore, the analysis of eye tracking data provides insights into the visual exploration strategies of tag cloud users.},
  isbn = {978-3-642-03654-5},
  url = {http://www.uni-due.de/ s400268/Lohmann09-interact.pdf},
  booktitle = {Human-Computer Interaction - INTERACT 2009}
}


@inproceedings{ubo:27401,
  author = {Schaffers, Hans and Budweg, Steffen and Ruland, Rudolf and Kristensen, Kjetil},
  editor = {Camarinha-Matos, M. Luis and Afsarmanesh, Hamideh and Paraskakis, Iraklis},
  chapter = {},
  title = {Collaborative environments to support professional communities: a living lab approach},
  year = {2009},
  publisher = {Springer-Verlag},
  address = {Berlin},
  isbn = {978-3-642-04567-7},
  url = {http://publica.fraunhofer.de/eprints/urn:nbn:de:0011-n-1101547.pdf},
  booktitle = {Leveraging knowledge for innovation in collaborative networks: 10th IFIP WG 5.5 Working Conference on Virtual Enterprises}
}


@article{ubo:22487,
  author = {Niesenhaus, Jörg},
  title = {Challenges and Potentials of User Involvement in the Process of Creating Games},
  journal = {International Reports on Socio-Informatics: Open Design Spaces Supporting User Innovation},
  year = {2009},
  volume = {2/2009},
  number = {volume 6},
  pages = {56–68},
  abstract = {This article gives a short overview about the history of user involvement in the  area of digital games and describes the speci?c challenges and potentials of the participation and motivation of users in this application area. It speci?es the different degrees and types of user involvement and outlines the current state of the art. Moreover, the article discusses the implications of user involvement for game companies and users with a special regard to user-generated content and gives an outlook on future development.}
}


@inproceedings{ubo:23454,
  author = {Joop, Björn and Hussein, Tim and Ziegler, Jürgen},
  chapter = {},
  title = {Nutzung individueller Kontextinformationen zur Verbesserung von kollaborativen Arbeiten},
  year = {2009},
  address = {Berlin},
  abstract = {Kollaborative Arbeitsprozesse werden entweder durch spezialisierte Arbeitsumgebungen gezielt unterstützt oder sind individualisierbar. Kontextbasierte Kollaborationsumgebungen können sich kontextabhängig auf die jeweilige Arbeitssituationen einstellen und so dynamisch auf Änderungen der Prozesse oder der Benutzer reagieren. In diesem Beitrag stellen wir ein Kontext-Modell vor, welches sowohl individuelle Nutzerkontexte, wie auch gemeinsamen Kontext multipler Benutzer, erfassen, repräsentieren und als Basis für Adaptionseffekte nutzen kann.},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=21069},
  booktitle = {Open Design Spaces 2009}
}


@inproceedings{ubo:22981,
  author = {Hussein, Tim and Linder, Timm and Gaulke, Werner and Ziegler, Jürgen},
  editor = {Bergmann, Lawrence},
  chapter = {},
  title = {Context-aware Recommendations on Rails},
  year = {2009},
  address = {New York, NY, USA},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=20980},
  booktitle = {Proceedings of the 2009 Workshop on Context-aware Recommender Systems (CARS 2009)}
}


@inproceedings{ubo:27399,
  author = {Jeners, Nils and Budweg, Steffen and Prinz, Wolfgang},
  chapter = {},
  title = {Portal modules for groupware systems},
  year = {2009},
  abstract = {Groupware Systems become more and more functional and complex. Often many features are integrated in a monolithic interface that should fit all needs. A new trend towards portal systems can provide flexible and user-adaptable environments. This paper therefore presents a new approach for the modularization of collaborative systems. We present the requirements analysis, the concept and implementation as well as experiences from a pilot of portal modules that were added to an existing Groupware system.},
  booktitle = {5th International Conference on Collaborative Computing: Networking, Applications and Worksharing / CD-ROM.}
}


@inproceedings{ubo:27400,
  author = {Schaffers, Hans and Budweg, Steffen and Kristensen, Kjetil and Ruland, Rudolf},
  chapter = {},
  title = {A living lab approach for enhancing collaboration in professional communities},
  year = {2009},
  abstract = {The ECOSPACE Integrated Project has developed an advanced collaborative workspace platform for eProfessionals. The technologies, services and collaboration tools have been developed, integrated and validated in various living labs addressing different contexts of eProfessional working. This paper reports about the Living Lab for Professional Communities of Innovation and covers three different user environments where innovative tools, services and practices have been experimented in different experimental settings. The first setting addresses the support of new work and collaboration practices in professional education. The second setting focuses on collaboration among business and research partners in promoting regional innovation. The third setting is about collaborative innovation in virtual communities. In the three settings, different user communities have adopted and experimented different sets of collaboration services. The paper presents the living lab methodology designed to launch, operate and monitor the different innovation and validation settings. Based on a cross-comparison of results and a longitudinal analysis, conclusions are drawn regarding the effectiveness of innovation services and collaborative platform, strategies to involve users and building user communities, and the effectiveness of the living labs methodology.},
  url = {http://www.ict-21.ch/com-ict/IMG/pdf/74_Schaffers_Ecospace_paper.pdf},
  booktitle = {ICE 2009}
}


@inproceedings{ubo:27396,
  author = {Budweg, Steffen and Draxler, Sebastian and Lohmann, Steffen and Rashid, Asarnusch and Stevens, Gunnar},
  chapter = {},
  title = {Open design spaces supporting user innovation: perspectives and challenges},
  year = {2009},
  booktitle = {Open design spaces supporting user innovation}
}


@inproceedings{ubo:27397,
  author = {Budweg, Steffen and Draxler, Sebastian and Lohmann, Steffen and Rashid, Asarnusch and Stevens, Gunnar},
  chapter = {},
  title = {Open Design Spaces (ODS) : Innovation durch Nutzerbeteiligung.},
  year = {2009},
  abstract = {Mit steigendem Anspruch an Innovation und Flexibilität von Unternehmen stellt die Innovationskraft von Anwendern einen oft unterschätzten Wettbewerbsvorteil dar. Dass sich die Beteiligung von Anwendern bei der Entwicklung von Softwaresystemen und zugehörigen Service-Angeboten positiv auswirken kann, zeigen Studien des Participatory Designs sowie die Erfolge des Web 2.0. In der Wirtschaft stoßen Ansätze wie Enter-prise 2.0, Living Labs, Crowdsourcing, Perpetual Beta und das Open-Innovation-Paradigma zunehmend auf Interesse, da die Grenzen traditioneller Formen der Systementwicklung erkannt und die Chancen weitaus höher als die Risiken zu sein scheinen. Um diesen aktuellen Entwicklungen besser Ausdruck zu verleihen, haben wir das Leitbild der Open Design Spaces (ODS) entwickelt. Open Design Spaces lassen sich durch die Metapher eines für jedermann zugänglichen Gestaltungs- und Handlungsraumes beschreiben, der Möglichkeiten zum kontinuierlichen Austausch mit dem Anwender bereitstellt und ihn als Co-Designer sowie festen Bestandteil der Systementwicklung versteht.},
  booktitle = {Workshop-Proceedings der Tagung Mensch &amp; Computer 2009: Grenzenlos frei?!}
}


@inproceedings{ubo:27398,
  author = {Budweg, Steffen and Kristensen, Kjetil},
  chapter = {},
  title = {Co-Creation in Distributed ICT Living Labs.},
  year = {2009},
  booktitle = {Proceedings of the INTERACT 2009 Workshop Towards a manifesto of Living Lab co-creation}
}


@inproceedings{ubo:24670,
  author = {Nacke, E. Lennart and Drachen, Anders and Kuikkaniemi, Kai and Niesenhaus, Jörg and Korhohnen, J. Hannu and Hoogen, den Wouter van and Ijsselsteijn, Wijnand and Kort, de Yvonne},
  editor = {DiGRA},
  chapter = {},
  title = {Playability and Player Experience Research},
  year = {2009},
  address = {London, UK},
  abstract = {As the game industry matures and games become more and more complex, there is an increasing need to develop scientific methodologies for analyzing and measuring player experience, in order to develop a better understanding of the relationship and interactions between players and games. This panel gathers distinguished European playability and user experience experts to discuss current findings and methodological advancements within player experience and playability research.},
  url = {http://www.bth.se/fou/forskinfo.nsf/17e96a0dab8ab6a1c1257457004d59ab/e0a8cdd8cfc0c7e6c125762c005557c0/$file/Nacke-etal-Panel%20Playability%20and%20Player%20Experience.pdf},
  booktitle = {Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory.}
}


