@inproceedings{ubo_mods_00126119,
  author = {Ziegler, Jürgen and Haake, M. Jörg and Lukosch, Stephan and Pipek, Volkmar},
  title = {Context-adaptive interaction for collaborative work},
  booktitle = {CHI 2010 - we are HCI: Conference Proceedings and Extended Abstracts},
  year = {2010},
  publisher = {Association for Computing Machinery (ACM)},
  address = {New York},
  pages = {4461–4464},
  keywords = {Cooperation support},
  isbn = {978-1-60558-931-2},
  doi = {10.1145/1753846.1754174}
}


@inproceedings{ubo_mods_00123396,
  author = {Joop, Björn and Ziegler, Jürgen},
  title = {Group context-based adaptations for recommendation},
  booktitle = {Proceedings of the 1st international workshop on Semantic models for adaptive interactive systems},
  year = {2010},
  publisher = {ACM Press},
  address = {New York},
  pages = {11–15},
  keywords = {user context},
  isbn = {978-1-4503-0000-1},
  doi = {10.1145/2002375.2002378}
}


@inproceedings{ubo_mods_00123334,
  author = {Hussein, Tim and Lukosch, G. Stephan and Ziegler, Jürgen and Dix, Alan},
  title = {1st international workshop on semantic models for adaptive interactive systems (SEMAIS 2010)},
  booktitle = {Proceedings of the 15th international conference on Intelligent user interfaces},
  year = {2010},
  publisher = {ACM Press},
  address = {New York},
  pages = {437–438},
  keywords = {Usability},
  isbn = {978-1-60558-515-4},
  doi = {10.1145/1719970.1720061}
}


@inproceedings{ubo_mods_00123321,
  author = {Heim, Philipp and Ertl, Thomas and Ziegler, Jürgen},
  title = {Facet Graphs: Complex Semantic Querying Made Easy},
  booktitle = {The Semantic Web: Research and Applications; Proccedings Part I},
  year = {2010},
  publisher = {Springer Berlin Heidelberg},
  address = {Berlin},
  pages = {288–302},
  keywords = {SPARQL},
  isbn = {978-3-642-13485-2},
  issn = {0302-9743},
  doi = {10.1007/978-3-642-13486-9_20}
}


@article{ubo_mods_00120700,
  author = {Haake, M. Joerg and Hussein, Tim and Joop, Björn and Lukosch, Stephan and Veiel, Dirk and Ziegler, Jürgen},
  title = {Modeling and exploiting context for adaptive collaboration},
  journal = {International Journal of Cooperative Information Systems},
  year = {2010},
  volume = {19},
  number = {1-2},
  pages = {71–120},
  keywords = {CSCW},
  issn = {1793-6365},
  doi = {10.1142/S0218843010002115}
}


@phdthesis{ubo_mods_00025185,
  abstract = {In diesem Buch wird eine interaktive Vorgehensweise für den Vergleich und die Integration von Ontologien vorgestellt, die automatische Ontologie-Analyseverfahren mit interaktiven Visualisierungstechniken verbindet und nahtlos Aktivitäten zur Exploration, zum Vergleich und zur Integration von komplexen Ontologien unterstützt. Der Schwerpunkt der Arbeit liegt auf der expliziten Kontrolle des Merging-Prozesses durch den Nutzer, der Bereitstellung von Kontextinformationen zur Entscheidungsunterstützung bei der Integration und auf einer inkrementellen Vorgehensweise, um die Revidierbarkeit von Schritten mit unerwünschten Konsequenzen zu unterstützen. Der vorgestellte Ontologie-Editor iMerge erlaubt nicht nur die Erzeugung aussagekräftiger visueller Darstellungen, sondern ermöglicht auch ein hohes Maß an Interaktion. Die Analyse-Funktionalität wird nutzergesteuert ausgeführt und die Analyseergebnisse werden kontextabhängig und grafisch repräsentiert, so dass zu jedem Zeitpunkt nachvollzogen werden kann, was im Rahmen des Vergleichs- und Integrationsprozesses passiert. Dies bezieht sich sowohl auf die Steuerung der visuellen Repräsentation der Ontologie als auch auf die Interaktion mit den Ergebnissen des Vergleichsprozesses. Die in dieser Arbeit vorgestellte interaktive Vorgehensweise erlaubt dem Nutzer eine Schritt-für- Schritt Integration zweier Ontologien, so dass er nachvollziehen kann, welche Konzepte aus welchen Gründen zusammengeführt werden. Bei diesem Vorgehen wird der Nutzer während des gesamten Prozesses visuell unterstützt.},
  address = {Lohmar [u.a.]},
  author = {El Jerroudi, Zoulfa},
  date-added = {2018-05-02 07:13:23 +0000},
  date-modified = {2018-05-02 09:44:11 +0000},
  edition = {1. Aufl.},
  isbn = {978-3-89936-916-8},
  note = {Zugl.: Duisburg, Essen, Univ., Diss., 2009},
  publisher = {Eul},
  school = {University of Duisburg-Essen},
  series = {Schriften zu Kooperations- und Mediensystemen; 25},
  title = {Eine interaktive Vorgehensweise für den Vergleich und die Integration von Ontologien},
  year = {2010}
}


@inproceedings{ubo:60527,
  author = {Heim, Philipp and Lohmann, Steffen and Stegemann, Timo},
  chapter = {},
  title = {Interactive Relationship Discovery via the Semantic Web},
  series = {Lecture Notes in Computer Science},
  year = {2010},
  publisher = {Springer-Verlag Berlin Heidelberg},
  address = {Berlin [u.a.]},
  volume = {6088},
  pages = {303–317},
  isbn = {978-3-642-13485-2},
  doi = {10.1007/978-3-642-13486-9_21},
  booktitle = {The Semantic Web: Research and Applications: 7th Extended Semantic Web Conference, ESWC 2010, Heraklion, Crete, Greece, May 30 –June 3, 2010, Proceedings, Part I}
}


@book{ubo:27372,
  author = {Prinz, Wolfgang and Budweg, Steffen},
  title = {White paper on Web 2.0 &amp; Enterprise cooperation services based on Web 2.0 principles},
  year = {2010},
  publisher = {COIN Project Collaboration and Interoperability for Networked Enterprises}
}


@inproceedings{ubo:26021,
  author = {Lohmann, Steffen and Heim, Philipp and Stegemann, Timo and Ziegler, Jürgen},
  chapter = {},
  title = {The RelFinder User Interface: Interactive Exploration of Relationships between Objects of Interest},
  year = {2010},
  publisher = {ACM},
  address = {New York, NY},
  abstract = {Being aware of the relationships that exist between objects of interest is crucial in many situations. The RelFinder user interface helps to get an overview: Even large amounts of relationships can be visualized, filtered, and analyzed by the user. Common concepts of knowledge representation are exploited in order to support interactive exploration both on the level of global filters and single relationships. The RelFinder is easy-to-use and works on every RDF knowledge base that provides standardized SPARQL access.},
  isbn = {978-1-60558-515-4},
  booktitle = {Proceedings of the 14th International Conference on Intelligent User Interfaces (IUI 2010)}
}


@inproceedings{ubo:27630,
  author = {Gerling, Kathrin and Klauser, Matthias and Masuch, Maic},
  editor = {Niesenhaus, Jörg and Rauterberg, Matthias and Masuch, Maic},
  chapter = {},
  title = {Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children},
  year = {2010},
  publisher = {CEUR Workshop Proceedings ; 634},
  abstract = {This paper describes a camera-based approach towards creating a tangible interface for serious games. We introduce our game for dental health targeted at school children which implements the Nintendo WiiMote as infrared camera. Paired with a gesture-recognition system, this combination allows us to apply real-world items as input devices. Thereby, the game tries to address different aspects of dental hygiene along with the improvement of children’s motor skills. In our focus group test, we found that tangible interfaces offer great potential for educational purposes and can be used to engage kids in a playful learning process by addressing their childlike curiosity and fostering implicit learning.},
  url = {http://ceur-ws.org/Vol-634/Entertainment-Interfaces-Proceedings02.pdf},
  booktitle = {EI 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010}
}


@book{ubo:26426,
  editor = {Niesenhaus, Jörg and Rauterberg, Matthias and Masuch, Maic},
  title = {Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010},
  year = {2010},
  publisher = {CEUR Workshop Proceedings},
  abstract = {For the first time the track “Entertainment Interfaces” took take place together with the German HCI conference Mensch &amp; Computer, the German e-learning conference DeLFI and the German Usability Professionals (UPA) track from 12-15 September at Duisburg. Within the past years the market of entertainment products has seen an overwhelming growth and has become an important part of the creative industries. This steady growth is not only based upon the changing demographics of users of interactive entertainment. One important reason is the diversification of interactive entertainment products converting more and more casual users into active consumers. The motion-sensitive controllers of the Nintendo Wii game console, the music instruments of Guitar Hero and Rock Band, and also products like Microsoft’s Natal which are currently in development offer innovative and user-friendly interfaces to attract new target groups. Computer- and videogames are not the only area the diversification changes: In the course of the growing media convergence new entertainment products evolve between the different fields of the creative industries. Interactive audio books, innovative toys and building blocks, game-based learning and serious games, virtual and augmented realities, and artistic installations and products give a first idea of the potential of this area. The track “Entertainment Interfaces” offers researchers, developers and designers a platform to present innovative ideas in the area of interactive entertainment with a focus on interaction in games and other entertainment products and to discuss design challenges and the evaluation of entertainment interfaces. The aims of the track are to strengthen the awareness of the relevance of user-friendly and innovative interfaces for entertainment applications in the research community and in the public, to encourage the research activities and the education in this field, and to foster the knowledge transfer between researchers and developers. We like to emphasize the interdisciplinary background of the “Entertainment Interfaces” track and welcome contributions from the areas of computer science, psychology, design and engineering sciences as well as contributions from developers and designers working in the field of interactive entertainment.},
  note = {ISSN 1613-0073},
  url = {http://ceur-ws.org/Vol-634}
}


@book{ubo:27380,
  editor = {Budweg, Steffen and Draxler, Sebastian and Lohmann, Steffen and Rashid, Asarnusch and Stevens, Gunnar},
  title = {Proceedings of the 2nd International Workshop on Open Design Spaces (ODS 2010)},
  series = {International reports on socio-informatics},
  year = {2010},
  publisher = {Internationales Institut für Sozio-Informatik},
  address = {Bonn}
}


@inproceedings{ubo:26352,
  author = {Vervenne, Marcel and Niesenhaus, Jörg},
  editor = {Kerres, Michael and Ojstersek, Nadine and Schroeder, Ulrik and Hoppe, Ulrich Heinz},
  chapter = {},
  title = {Kompetenzentwicklung und Wissensmanagement durch situiertes Lernen in Massive Multiplayer Online Games},
  year = {2010},
  publisher = {Köllen Druck + Verlag},
  address = {Bonn},
  abstract = {Dieser Beitrag thematisiert die Kompetenzentwicklung und das Wissensmanagement durch situiertes Lernen am Beispiel des Massively Multiplayer Online-Rollenspiels World of Warcraft (WoW). Auf der Basis der Darstellung der Komplexität des Spiels werden mehrere Wissensbereiche definiert. Darüber hinaus werden Untersuchungsergebnisse präsentiert, welche Aufschluss über die Demographie, das Nutzungsverhalten, und das Lernen in komplexen Welten geben sollen.},
  isbn = {978-3-88579-263-5},
  booktitle = {Proceedings der DeLFI 2010 - 8. Tagung der Fachgruppe E-Learning der Gesellschaft für Informatik e.V.}
}


@inproceedings{ubo:26213,
  author = {Joop, Björn and Ziegler, Jürgen},
  chapter = {},
  title = {Group context-based adaptations for recommendation},
  year = {2010},
  address = {Hong Kong, China},
  abstract = {In groupware or community based applications the user interface is usually static or tailored to the individual user’s needs. Newer developments try to adapt the user interface automatically in regard to user contexts. Even though these techniques are proven useful, there exists no contextadaptive system taking the current context of a group or community in regard. In this paper, we briefly discuss the problems of defining context and present our understanding of context as a subset of the current information state. We provide an exemplary scenario to present different approaches how to compute group contexts based on semantic models and user contexts, and the consequences for the adaptation goals - in the interface or through changes at system functionalities or tools. We additionally discuss the problems occurring at evaluating adaptations and the value of group context for collaborative work.},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=22545},
  booktitle = {Semantic Models for Adaptive Interactive Systems (SEMAIS), 1st Workshop in conjunction with the International Conference on Intelligent User Interfaces (IUI) 2010.}
}


@inproceedings{ubo:26020,
  author = {Lohmann, Steffen and Tomanek, Katrin and Ziegler, Jürgen and Hahn, Udo},
  editor = {Ohlsson, Stellan and Catrambone, Richard},
  chapter = {},
  title = {Getting at the Cognitive Complexity of Linguistic Metadata Annotation: A Pilot Study Using Eye-Tracking},
  year = {2010},
  publisher = {Cognitive Science Society},
  address = {Austin, TX},
  abstract = {We report on an experiment where the decision behavior of annotators issuing linguistic metadata is observed with an eye-tracking device. As experimental conditions we consider the role of textual context and linguistic complexity classes. Still preliminary in nature, our data suggests that semantic complexity is much harder to deal with than syntactic one, and that full-scale textual context is negligible for annotation, with the exception of semantic high-complexity cases. We claim that such observational data might lay the foundation for empirically grounded annotation cost models and the design of cognitively adequate annotation user interfaces.},
  url = {http://palm.mindmodeling.org/cogsci2010/papers/0508/paper0508.pdf},
  booktitle = {Proceedings of the 32nd Annual Meeting of the Cognitive Science Society (CogSci 2010)}
}


@inproceedings{ubo:26371,
  author = {Nacke, E. Lennart and Schild, Jonas and Niesenhaus, Jörg},
  editor = {Calvi, Licia and Gualeni, Stefano and Nuijten, Koos and Nacke, E. Lennart and Poels, Karolien},
  chapter = {},
  title = {Gameplay experience testing with playability and usability surveys – An experimental pilot study},
  year = {2010},
  publisher = {NHTV Expertise Series},
  address = {Breda},
  url = {http://www.acagamic.com/uploads/2007/09/Playability-submission.final_.submission.pdf},
  abstract = {This pilot study investigates an experimental methodology for gathering data to create correlations between experiential factors measured by a gameplay experience questionnaire and player quality measures, such as playing frequency, choice of game, and playing time. The characteristics of two distinct games were examined concerning the aspects of game experience, subjective game quality, and game usability. Interactions within the three aspects were identified. The results suggest that gameplay experience dimensions flow and immersion are similarly motivating in different game genres, which however might not be equally enjoyable. On the one hand, usability ratings may be positively influenced when a game provides immersion and flow or on the other hand, flow and immersion may be negatively influenced by poor usability ratings. These results emphasize the need for an approach to classify games based on correlation patterns involving game experience, quality, and usability.},
  booktitle = {Playability and player experience: Proceedings of the Fun and Games 2010 Workshop}
}


@inproceedings{ubo:25078,
  author = {Heim, Philipp and Ertl, Thomas and Ziegler, Jürgen},
  chapter = {},
  title = {Facet Graphs: Complex semantic querying made easy},
  year = {2010},
  publisher = {Springer},
  address = {Berlin},
  booktitle = {Proceedings ESWC 2010 - 7th Extended Semantic Web Conference}
}


@inproceedings{ubo:26427,
  author = {Nacke, E. Lennart and Niesenhaus, Jörg and Engl, Stephan and Canossa, Alessandro and Kuikkaniemi, Kai and Immich, Thomas},
  editor = {Niesenhaus, Jörg and Rauterberg, Matthias and Masuch, Maic},
  chapter = {},
  title = {Bringing Digital Games to User Research and User Experience},
  year = {2010},
  edition = {Vol-634},
  publisher = {CEUR Workshop Proceedings},
  abstract = {In recent years, the gaming industry has grown up and digital games have become more complex products. With this maturity comes an increasing need for formal playtesting methods from user research and scientific methods from academia. Employing user research methods in game development, especially combined qualitative (e.g., questionnaires, interviews) and quantitative (e.g., EEG, EMG, game metrics) methods lead to a better understanding of the relationship and interactions between players and games. This panel gathers game user research industry and academic experts for discussing current methodological advancements and future challenges in playtesting, usability, playability evaluation, and general game user research.},
  url = {http://ceur-ws.org/Vol-634},
  booktitle = {Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010}
}


@inproceedings{ubo:26214,
  author = {Joop, Björn and Ziegler, Jürgen},
  editor = {Baloian, Nelson and Luther, Wolfram and Söffker, Dirk and Urano, Yoshiyori},
  chapter = {},
  title = {A framework for context-based adaptation (for collaboration)},
  year = {2010},
  address = {Berlin: Logos},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=22547},
  abstract = {The topic of our talk focuses on definitions of context and approaches in computer science to model context in adaptive or context-aware systems. We present briefly an own context-understanding, a multi-layered framework for context-based adaptation. We present some current examples for context-based adaptation and conclude with some further thoughts about adding unstructured information such as tags to our context understanding to be able to mediate knowledge between different contexts and users.},
  booktitle = {Interfaces and Interaction Design for Learning and Simulation Environments}
}


@inproceedings{ubo:26019,
  author = {Tomanek, Katrin and Hahn, Udo and Lohmann, Steffen and Ziegler, Jürgen},
  editor = {Linguistics, Association for Computational},
  chapter = {},
  title = {A Cognitive Cost Model of Annotations Based on Eye-Tracking Data},
  year = {2010},
  publisher = {ACL},
  address = {Uppsala},
  abstract = {We report on an experiment where the decision behavior of annotators issuing linguistic metadata is observed with an eyetracking device. As experimental conditions we consider the role of textual context and linguistic complexity classes. Still preliminary in nature, our data suggests that semantic complexity is much harder to deal with than syntactic one, and that full-scale textual context is negligible for annotation, with the exception of semantic high-complexity cases. We claim that such observational data might lay the foundation for empirically grounded annotation cost models and the design of cognitively adequate annotation user interfaces.},
  isbn = {978-1-932432-66-4},
  url = {http://www.aclweb.org/anthology-new/P/P10/P10-1118.pdf},
  booktitle = {Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics (ACL 2010)}
}


@inproceedings{ubo:27688,
  author = {Hussein, Tim and Gaulke, Werner and Hartmann, Anabell and Ziegler, Jürgen},
  editor = {Ziegler, Jürgen and Schmidt, Albrecht},
  chapter = {},
  title = {Wahrnehmung und Akzeptanz von systemgenerierten Produktempfehlungen},
  year = {2010},
  edition = {1},
  publisher = {Oldenbourg},
  address = {München},
  abstract = {Seit mehr als einem Jahrzehnt werden Empfehlungssysteme (Recommender Systems) in Webshops, Nachrichtenportalen und anderen Bereichen eingesetzt, um die Nutzer zielgerichtet zu potenziell interessanten Produkten und Inhalten zu führen. Während seit vielen Jahren intensiv an der Verbesserung der Algorithmen zur Empfehlungsgenerierung geforscht wird, ist jedoch wenig darüber bekannt, welche Faktoren – neben der Qualität der Empfehlungen an sich – für die Wahrnehmung und Akzeptanz systemgenerierter Empfehlungen verantwortlich sind. Dieser Beitrag präsentiert die Ergebnisse einer Studie, in der der Einfluss von Faktoren wie Kenntnis der durchsuchten Produktdomäne, Preisniveau der Produkte und Zeitdruck untersucht werden. Die Ergebnisse der Studie zeigen, dass Kenntnis der Produktdomäne sowie der Preisbereich der Produkte Einfluss auf die oben angesprochenen Größen hatten. Zeitdruck hingegen erwies sich nicht als relevanter Faktor.},
  isbn = {978-3-486-70408-2},
  booktitle = {Mensch &amp; Computer 2010}
}


@incollection{ubo_mods_00027852,
  author = {Hussein, Tim and Münter, Daniel and Gaulke, Werner},
  editor = {Hussein, Tim and Haake, Jörg and Lukosch, Stephan and Pipek, Volkmar},
  title = {Use-Cases zur Validierung generischer Adaptiver Ansätze},
  booktitle = {EASYS ’10: Proceedings des ersten Workshops zur Evaluation Adaptiver Systeme},
  year = {2010},
  address = {Duisburg},
  pages = {1–8},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=23732},
  abstract = {Es gibt eine Vielzahl an adaptiven Systemen, Frameworks oder Modellen, die den Anspruch aufstellen, generisch Anwendbar zu sein. Ist eine Evaluation oder Validierung derartiger Systeme ohnehin schon anspruchsvoll, so ist der Nachweis der generellen Anwendbarkeit eine noch größere Herausforderung. In diesem Artikel werden vier Use-Cases vorgestellt, mit denen derartige Ansätze auf ihre allgemeine Anwendbarkeit hin untersucht werden können. Ist es möglich, alle vier Szenarien mit dem Ansatz abzubilden bzw. umzusetzen, so kann der Anspruch auf allgemeine Anwendbarkeit aufrecht erhalten werden.}
}


@article{ubo:27686,
  author = {Haake, Jörg and Hussein, Tim and Joop, Björn and Lukosch, Stephan and Veiel, Dirk and Ziegler, Jürgen},
  title = {Modeling and exploiting context for adaptive collaboration},
  journal = {International Journal of Cooperative Information Systems (IJCIS)},
  year = {2010},
  volume = {19},
  number = {1-2},
  pages = {71–120},
  abstract = {Collaborative work is characterized by frequently changing situations and corresponding demands for tool support and interaction behavior provided by the collaboration environment. Current approaches to address these changing demands include manual tailoring by end-users and automatic adaptation of single user tools or for individual users. Few systems use context as a basis for adapting collaborative work environments, mostly focusing on document recommendation and awareness provision. In this paper, we present, firstly, a generic four layer framework for modeling and exploiting context. Secondly, a generic adaptation process translating user activity into state, deriving context for a given focus, and executing adaptation rules on this context. Thirdly, a collaboration domain model for describing collaboration environments and collaborative situations. Fourthly, examples of exploiting our approach to support context-based adaptation in four typical collaboration situations: co-location, co-access, co-recommendation, and co-dependency.},
  issn = {1793-6365},
  url = {http://www.worldscinet.com/ijcis/19/1901n02/S0218843010002115.html}
}


@inproceedings{ubo:26372,
  author = {Münter, Daniel and Hussein, Tim and Gaulke, Werner},
  editor = {Schroeder, Ulrik},
  chapter = {},
  title = {Kontextabhängige Empfehlung von Services zur intelligenten Navigationsunterstützung},
  year = {2010},
  edition = {1. Auflage},
  publisher = {Logos Verlag},
  address = {Berlin},
  abstract = {In diesem Beitrag stellen wir ein neuartiges Konzept zur Integration von Diensten zur intelligenten Navigationsunterstützung vor. Unser Ansatz berücksichtigt Kontextinformationen (wie beispielsweise der aktuelle Ort oder die gefahrene Route) ebenso wie Daten, welche über web-basierte Dienstleistungsangebote (z.B. Hotelbewertungen oder Benzinpreise) ermittelt werden können. Wir präsentieren ein generisches Framework, welches zur Entwicklung von Navigationssystemen verwendet werden kann, die solche Dienste einbinden.},
  isbn = {978-3-8325-2578-1},
  url = {http://www.logos-verlag.de/cgi-bin/engbuchmid?isbn=2578&amp;lng=deu&amp;id=0},
  booktitle = {Interaktive Kulturen - Proceedings der Workshops der Mensch &amp; Computer 2010 - 10. fachübergreifende Konferenz für interaktive und kooperative Medien, DeLFI 2010 - Die 8. E-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V. und der Entertainment Interfaces 2010}
}


@incollection{ubo_mods_00024885,
  author = {Hussein, Tim and Gaulke, Werner and Linder, Timm and Ziegler, Jürgen},
  title = {Improving collaboration by using context views},
  booktitle = {Context-Adaptive Interaction for Collaborative Work (CAICOLL), 1st Workshop in conjunction with the ACM Conference on Human Factors in Computing Systems (CHI) 2010},
  year = {2010},
  address = {Atlanta, GA, USA},
  pages = {1–6},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=22051},
  abstract = {In this paper, we explain our notion of context, considering for instance membership in a group as context. We derive a model for context-adaptivity from the well-established one for user-adaptivity proposed by Jameson, and introduce context views as means for facilitating group-based work. Context views aim at identifying the most important elements within an application in a generic way by exploiting context information.}
}


@article{ubo:27690,
  author = {Hussein, Tim and Gaulke, Werner},
  title = {Hybride, kontext-sensitive Generierung von Produktempfehlungen},
  journal = {i-com – Zeitschrift für interaktive und kooperative Medien},
  year = {2010},
  volume = {9},
  number = {2},
  pages = {16–23},
  abstract = {In diesem Beitrag stellen wir mit Hybreed RecFlows ein modulares Framework zur Generierung von (Produkt) Empfehlungen vor. RecFlows (Kurzform für Recommendation Workflows) stellt eine Reihe etablierter Algorithmen aus dem Bereich Recommender Systems zur Verfügung sowie einen Workflow-Mechanismus, um aus diesen Algorithmen flexibel hybride Recommender zu erstellen. Darüber hinaus werden unterschiedliche Sensoren bereitgestellt, um Informationen aus verschiedenen Quellen in den Empfehlungsprozess mit einfließen zu lassen. Insbesondere werden Sensoren zur Kontext-Erfassung (z. B. der aktuelle Ort des Nutzers anhand seiner IP-Adresse) implementiert. So ist es möglich, mit Hilfe von RecFlows hybride, kontextsensitive Empfehlungen zu generieren. Read More: http://www.oldenbourg-link.com/doi/abs/10.1524/icom.2010.0018},
  url = {http://www.oldenbourg-link.com/doi/abs/10.1524/icom.2010.0018}
}


@inproceedings{ubo:24883,
  author = {Hussein, Tim and Neuhaus, Sebastian},
  chapter = {},
  title = {Explanation of spreading activation based recommendations},
  year = {2010},
  address = {Hong Kong, China},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=21925},
  abstract = {In this paper, we introduce an approach for explaining rec- ommendations in environments that are based on semantic models. Using a constrained Spreading Activation (CSA) technique for recommendation generation, we store and exploit the activation paths leading to recommendations. These paths later can be used to generate both verbal explanations and relevance feedback forms.},
  booktitle = {Semantic Models for Adaptive Interactive Systems (SEMAIS), 1st Workshop in conjunction with the International Conference on Intelligent User Interfaces (IUI) 2010}
}


@inproceedings{ubo:24768,
  author = {Hussein, Tim},
  editor = {Baloian, Nelson and Luther, Wolfram and Söffker, Dirk and Urano, Yoshiyori},
  chapter = {},
  title = {Context-aware Recommendations},
  year = {2010},
  publisher = {Logos},
  address = {Berlin},
  abstract = {This article illustrates the vivid research field of hybrid and context-aware recommender systems. Moreover, two own approaches to deal with context-awareness in recommender systems, are described in detail.},
  isbn = {978-3-8325-2361-9},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=21924},
  booktitle = {Interfaces and Interaction Design for Learning and Simulation Environments}
}


@inproceedings{ubo:24767,
  author = {Hussein, Tim and Münter, Daniel},
  chapter = {},
  title = {Automated Generation of a Faceted Navigation Interface Using Semantic Models},
  year = {2010},
  address = {Hong Kong, China},
  abstract = {In this paper, we introduce a concept for automated generation of faceted navigation widgets. These widgets are generated on the fly depending on the type of data to be displayed. For this purpose, we use semantic models for data representation and apply generic SPARQL queries, which makes the navigation creation completely independent from the content and structure of the underlying models.},
  url = {http://duepublico.uni-duisburg-essen.de/servlets/DocumentServlet?id=21923},
  booktitle = {Semantic Models for Adaptive Interactive Systems (SEMAIS), 1st Workshop in conjunction with the International Conference on Intelligent User Interfaces (IUI) 2010}
}


@inproceedings{ubo:27689,
  author = {Hussein, Tim and Linder, Timm and Gaulke, Werner and Ziegler, Jürgen},
  editor = {Kolfschoten, Gwendolyn and Herrmann, Thomas and Lukosch, Stephan},
  chapter = {},
  title = {A framework and an architecture for context-aware group recommendations},
  year = {2010},
  publisher = {Springer},
  address = {Berlin},
  abstract = {In this paper, we propose a generic framework to generate context-aware recommendations for both single users as well as groups. We present the the concept of context views and an corresponding architecture implementing the framework as well as exemplary recommendation workflows for group recommendations.},
  isbn = {978-3-642-15714-1},
  url = {http://www.springerlink.com/content/et680874862602w6/},
  booktitle = {Collaboration and Technology: 16th International Conference, CRIWG 2010, Maastricht, The Netherlands, September 20-23, 2010. Proceedings}
}


@inproceedings{ubo:27395,
  author = {Budweg, Steffen and Draxler, Sebastian and Lohmann, Steffen and Rashid, Asarnusch and Stevens, Gunnar},
  chapter = {},
  title = {Open design spaces: socially crafting interactive experiences},
  year = {2010},
  abstract = {Engaging end-users and user communities to take an active part in the co-creation, evolution, and appropriation of modern, interactive systems has become an increasingly important issue over the last years. Bringing together existing research and experiences as well as new challenges such as long-term, large-scale, or highly distributed stakeholders has led to the notion of Open Design Spaces (ODS) to frame and reflect current developments of distributed codesign. Several, formerly often separated strands of research covering different aspects of these challenges have emerged and led to a growing community of researchers and practitioners building on concepts such as Participatory Design, Meta-Design, and End-User Development. Building on two successful predecessors on the topic with more than 50 international researchers and practitioners, the workshop at DIS 2010 focuses particularly on social aspects and community co-creation in Open Design Spaces.},
  url = {http://doi.acm.org/10.1145/1858171.1858261},
  booktitle = {DIS ’10: Proceedings of the 8th ACM Conference on Designing Interactive Systems}
}


