Perception of System- and Human-driven Character Behaviour in Digital Games

Niesenhaus, J. (2009). In N. Krämer, S. Sobieraj, & A. von der Pütten (Eds.), Media Psychology - Focus Theme: New Media and Interactive Systems. Proceedings of the 6th Conference of the Media Psychology Division of the German Psychological Society. Pabst Science Publishers.

Abstract

Current digital games use different technologies and methods to bring virtual characters to life. The study focuses on the question how different body movements and non-verbal expressions of the virtual characters are perceived by gamers and by non-gamers.

Resources

Related publications

Kompetenzentwicklung und Wissensmanagement durch situiertes Lernen in Massive Multiplayer Online Games

Measuring the impact of game controllers on player experience in FPS games

More »

Focus area