Publications available as full-text PDF about Game Design and Analytics
Published in 2010
Gameplay experience testing with playability and usability surveys – An experimental pilot study
Nacke, E. L., Schild, J., & Niesenhaus, J. (2010). In L. Calvi, S. Gualeni, K. Nuijten, E. L. Nacke, & K. Poels (Eds.), Playability and player experience: Proceedings of the Fun and Games 2010 Workshop. NHTV Expertise Series.
Published in 2009
Untersuchung des Einflusses rationaler und emotionaler Faktoren bei der Entscheidungsfindung in virtuellen Spielwelten
Lohmann, S., Schielke, K., & Niesenhaus, J. (2009). In K.-P. Fähnrich & F. Schumacher (Eds.), Digitale Spiele in Forschung und Lehre: Beiträge zum Games Summer Camp 2008.
Challenges and Potentials of User Involvement in the Process of Creating Games
Niesenhaus, J. (2009). International Reports on Socio-Informatics: Open Design Spaces Supporting User Innovation, 2/2009(volume 6), 56–68.
Playability and Player Experience Research
Nacke, E. L., Drachen, A., Kuikkaniemi, K., Niesenhaus, J., Korhohnen, J. H., Hoogen, den W. van, Ijsselsteijn, W., & Kort, de Y. (2009). In DiGRA (Ed.), Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory.
Published in 2008
Towards Continuous Integration of Knowledge Management into Game Development
Lohmann, S., & Niesenhaus, J. (2008). In K. Tochtermann & H. Maurer (Eds.), Proceedings of the 8th International Conference on Knowledge Management (I-KNOW 08). J.UCS.
Published in 2006
ARTierchen - Augmented Reality in Touch
Ziegler, J., Strobl, A., Wolsing, A., Mohr, C., Lotze, R., & Lang, E. (2006). In M. A. Heinecke & H. Paul (Eds.), Mensch und Computer 2006: Mensch und Computer im Strukturwandel. Oldenburg.