Challenges and Potentials of User Involvement in the Process of Creating Games

Niesenhaus, J. (2009). International Reports on Socio-Informatics: Open Design Spaces Supporting User Innovation, 2/2009(volume 6), 56–68.


This article gives a short overview about the history of user involvement in the area of digital games and describes the speci?c challenges and potentials of the participation and motivation of users in this application area. It speci?es the different degrees and types of user involvement and outlines the current state of the art. Moreover, the article discusses the implications of user involvement for game companies and users with a special regard to user-generated content and gives an outlook on future development.


Related publications

Förderung der Nutzerinnovation im Rahmen digitaler Spiele durch intuitive Werkzeuge am Beispiel des Game Prototyping Frameworks

Niesenhaus, J., Löschner, J., & Kahraman, B. (2009). In S. Kain, D. Struve, & H. Wandke (Eds.), Grenzenlos frei!? Workshop-Proceedings der Tagung Mensch & Computer 2009. Berlin: Logos Verlag.

Fostering Knowledge Flow and Community Engagement in the Development of Interactive Entertainment

Lohmann, S., Niesenhaus, J., Heim, P., & Ziegler, J. (2009). Journal of Universal Computer Science, 15(8), 1722–1734.

Marrying Game Development with Knowledge Management: Challenges and Potentials

Niesenhaus, J., & Lohmann, S. (2009). In T. Pellegrini, S. Auer, K. Tochtermann, & S. Schaffert (Eds.), Networked Knowledge - Networked Media: Integrating Knowledge Management, New Media Technologies and Semantic Systems. Berlin, Heidelberg: Springer.


Research development


The 2DGree framework applies methods of visual programming to develop rapid game prototypes.

Focus areas

Playful and Social Interaction

(47 publications)