Publications

Published in 2019

Interactive Recommending with Tag-Enhanced Matrix Factorization (TagMF)

Published in 2018

Third international workshop on health recommender systems (HealthRecSys 2018)

Ein ethischer Leitfaden zum Gesundheitsmonitoring

Cloudchain: A Blockchain-Based Coopetition Differential Game Model for Cloud Computing

Ein kollaboratives Task-Management-System mit spielerischen Elementen

Multi-criteria rating-based preference elicitation in health recommender systems

Impact of Item Consumption on Assessment of Recommendations in User Studies

Augmented Reality Based Recommending in the Physical World

Designing Interactive Visualizations of Personalized Review Data for a Hotel Recommender System

Recommending Running Routes: Framework and Demonstrator

Understanding Latent Factors Using a GWAP

Ein Online-Spiel zur Benennung latenter Faktoren in Empfehlungssystemen

Argumentation-based explanations in recommender systems: Conceptual framework and empirical results

New Insights Towards Developing Recommender Systems

Trust-Related Effects of Expertise and Similarity Cues in Human-Generated Recommendations

Explaining Recommendations by Means of User Reviews

Negotiation and Reconciliation of Preferences in a Group Recommender System

Published in 2017

User Control in Recommender Systems: Overview and Interaction Challenges

Pattern-based analysis of SPARQL queries from the LSQ dataset

The impact of prediction uncertainty in recommendations for health-related behavior

An approach to improve physical activity by generating individual implementation intentions

Towards Health (Aware) Recommender Systems

Improving the Shopping Experience with an Augmented Reality-Enhanced Shelf

3cixty: Building comprehensive knowledge bases for city exploration

The Effect of Presentation in Online Advertising on Perceived Intrusiveness and Annoyance in Different Emotional States

KinRes: depth sensor noise reduction in contactless respiratory monitoring

A Taxonomy of Mood Research and Its Applications in Computer Science

Investigating Learnability, User Performance, and Preferences of the Path Query Language SemwidgQL Compared to SPARQL

Measuring local pulse transit time for affective computing applications

Towards a Design Space for Personalizing the Presentation of Recommendations

Measuring local pulse transit time for affective computing applications

Reproducibility of photoplethysmography-based local pulse transit time measurement

Eine Sandbox zur physisch-virtuellen Exploration von Ausgrabungsstätten

Sequential User-based Recurrent Neural Network Recommendations

Co-Staying: a Social Network for Increasing the Trustworthiness of Hotel Recommendations

Users’ Choices About Hotel Booking: Cues for Personalizing the Presentation of Recommendations

User Model Dimensions for Personalizing the Presentation of Recommendations

Enhancing an Interactive Recommendation System with Review-based Information Filtering

Empirische Bedarfsanalyse zur intermodalen Navigation und dem Einsatz von Informationssystemen zur Förderung ihrer Attraktivität

On User Awareness in Model-Based Collaborative Filtering Systems

A 3D Item Space Visualization for Presenting and Manipulating User Preferences in Collaborative Filtering

Published in 2016

A Framework for Analyzing and Calibrating Trust in Automated Vehicles

Hootle+: A Group Recommender System Supporting Preference Negotiation

Smartphone based HRV measurement - an unobtrusive and flexible approach

Increasing the Trustworthiness of Recommendations by Exploiting Social Media Sources

Interactive Recommending: Framework, State of Research and Future Challenges

Towards Understanding Latent Factors and User Profiles by Enhancing Matrix Factorization with Tags

Tag-Enhanced Collaborative Filtering for Increasing Transparency and Interactive Control

Rule-enhanced task models for increased expressiveness and compactness

Using psychophysiological parameters to support users in setting effective activity goals

Supporting users in setting effective goals in activity tracking

Published in 2015

Welcome to EICS 2015

ConceptCloud -Entwicklung einer Applikation zur Unterstützung von Reflexionsprozessen im Online-Lernportal Go-Lab

Tagungsband des Workshops "Gemeinsam Altern erleben"

Hybrid affective computing: keyboard, mouse and touch screen: from review to experiment

Sensor-based and tangible interaction with a TV community platform for seniors

Ein Vorgehensmodell für angewandte Spielformen

Tagungsband des Workshops "Gemeinsam Altern erleben"

Das Projekt PAnalytics – Selbstmonitoring für gesundes Altern

Der IGQ - Ein Messinstrument für die Wirksamkeit von Gamification

Preference Elicitation and Negotiation in a Group Recommender System

Merging Latent Factors and Tags to Increase Interactive Control of Recommendations

3D-Visualisierung zur Eingabe von Präferenzen in Empfehlungssystemen

Using profiled ontologies to leverage model driven user interface generation

Blended Recommending: Integrating Interactive Information Filtering and Algorithmic Recommender Techniques

Published in 2014

Planning for sustainable development in the emerging information societies

Fuzzy Model of Dominance Emotions in Affective Computing

Ethical and unethical methods of plagiarism prevention in academic writing

HCI engineering: Charting the way towards methods and tools for advanced interactive systems

The Role of Semantic Data in Engineering Interactive Systems

Hybreed: a software framework for developing context-aware hybrid recommender systems

MuPeT: A framework for enabling multi-perspective problem elaboration

Implementation of Emotional-Aware Computer Systems Using Typical Input Devices

SemwidgJS: A Semantic Widget Library for the Rapid Development of User Interfaces for Linked Open Data

Tagungsband des Workshops "Senioren interaktiv unterwegs – (Kooperations-) Systeme gestalten"

Ein Vorgehensmodell zur Entwicklung von Gameful Design für Unternehmen

Conceptualization and Visualization of Tagging and Folksonomies

Komplexe Präferenzprofile für intermodale Navigation

Entwicklung semantischer Produktdatenmodelle durch Domänenexperten: Fehleranalyse und Werkzeugunterstützung

MyMovieMixer: Ein hybrider Recommender mit visuellem Bedienkonzept

Choice-based Preference Elicitation for Collaborative Filtering Recommender Systems

Visuell unterstützte Entwicklung von Spielprototypen

Hybreed: A Software Framework for Developing Context-Aware Hybrid Recommender Systems

Published in 2013

Agent-based Computational Investing Recommender System

Gamification für ältere Menschen – Potenziale und Herausforderungen

Das Projekt FoSIBLE – soziale Interaktionsförderung durch interaktives Fernsehen

AAL-Workshop "Lachen kennt kein Alter"

Semi-automatic generation of recommendation processes and their GUIs

Semantic Models for Adaptive Interactive Systems

Interaktive Empfehlungsgenerierung mit Hilfe latenter Produktfaktoren

A Context-Aware Shopping Portal Based on Semantic Models

Evaluating the effectiveness of a memory aid system

Published in 2012

Matchballs – A multi-agent-system for ontology-based collaborative learning games

Enabling and Evaluating Mobile Learning Scenarios with Multiple Input Channels

Formal modeling of multi-user interfaces in cooperative work

3rd Workshop on Semantic Models for Adaptive Interactive Systems (SEMAIS)

Training conflict management in a collaborative virtual environment

Thermoelektrische Systeme zur Energierückgewinnung im Kraftfahrzeug

Einfluss verschiedener Nebenverbraucher auf Elektrofahrzeuge

Barrieren in der Umfelderfassung für autonome Notbrems- und Ausweichsysteme

Anwendungsbezogener Sensorsystemvergleich für ein Gefahrenbremssystem

Collaboration and Technology: 18th International Conference, CRIWG 2012 Raesfeld, Germany, September 16-19, 2012 Proceedings

Fostering Social Interaction in AAL: Methodological reflections on the coupling of real household Living Lab und SmartHome approaches

Improving navigation support by taking care of drivers’ situational needs

Fostering Social Interaction with Smart TVs – Results from the FoSIBLE Project

Technologische Komponenten von heute als Aushandlungsartefakte für neue Kompositionen von morgen – Erfahrungen und Ergebnisse aus dem AAL- Projekt FoSIBLE

Nutzerorientierte Technikforschung und -entwicklung im Feld Ambient Assisted Living: Ergebnisse aus dem AAL-Projekt FoSIBLE

Exploring the Desire to Get in Touch through Social TV Applications

Gameinsam – A playful application fostering distributed family interaction on TV

AAL: Interaktiv. Sozial. Intergenerational?

Analysis and Classification of Serious Games for Elderly

2DGree: Rapid Prototyping for Games

Einflussfaktoren für eine situationsgerechte Navigationsunterstützung im Fahrzeug

Interactive Construction of Semantic Widgets for Visualizing Semantic Web Data

Service-Based Recommendations for Context-Aware Navigation Support

Published in 2011

2nd International Workshop on Semantic Models for Adaptive Interactive Systems (SEMAIS 2011)

Faceted Visual Exploration of Semantic Data

Data-Centric Interactions on the Web

Adaptive presentation of itineraries in navigation systems by means of semantic models

Semantic web meets UI: Context-adaptive interaction with semantic data

Comparison of controller attention decrease during different break patterns in night shifts.

Ingenieurwissenschaften: Herausforderung Elektromobilität

Measuring the impact of game controllers on player experience in FPS games

Proceedings des Workshops "Senioren. Medien. Übermorgen."

FoSIBLE: Design of an Integrated Environment for Social Interaction

Förderung sozialer Interaktion durch Activity Communities für Senioren

Serious games for health: An empirical study of the game “Balance” for teenagers with diabetes mellitus

LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments

Entertainment Interfaces Track: Preface

Playful Crowdsourcing for Energy-Efficient Automotive Navigation

Nutzeradaptive Routenführung in Navigationssystemen

Merobrixx – Mental Rotation Bricks: A serious game for cognitive training

Interacting with semantic data by using X3S

Generating Route Instructions with Varying Levels of Detail

Enhancing collaboration in communities of professionals using a Living Lab approach

Einsatz von Serious Games zur Förderung des Selbstmanagements

Elektromobilität braucht intelligente Navigation

Adaptive Routenbeschreibungen für Navigationssysteme

Adaptive presentation of itineraries in navigation systems by means of semantic models

Published in 2010

Interactive Relationship Discovery via the Semantic Web

White paper on Web 2.0 & Enterprise cooperation services based on Web 2.0 principles

Proceedings of the 2nd International Workshop on Open Design Spaces (ODS 2010)

Open design spaces: socially crafting interactive experiences

Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children

Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010

Kompetenzentwicklung und Wissensmanagement durch situiertes Lernen in Massive Multiplayer Online Games

Gameplay experience testing with playability and usability surveys – An experimental pilot study

Bringing Digital Games to User Research and User Experience

The RelFinder User Interface: Interactive Exploration of Relationships between Objects of Interest

Group context-based adaptations for recommendation

Getting at the Cognitive Complexity of Linguistic Metadata Annotation: A Pilot Study Using Eye-Tracking

Facet Graphs: Complex semantic querying made easy

A framework for context-based adaptation (for collaboration)

A Cognitive Cost Model of Annotations Based on Eye-Tracking Data

Wahrnehmung und Akzeptanz von systemgenerierten Produktempfehlungen

Use-Cases zur Validierung generischer Adaptiver Ansätze

Modeling and exploiting context for adaptive collaboration

Kontextabhängige Empfehlung von Services zur intelligenten Navigationsunterstützung

Improving collaboration by using context views

Hybride, kontext-sensitive Generierung von Produktempfehlungen

Explanation of spreading activation based recommendations

Context-aware Recommendations

Automated Generation of a Faceted Navigation Interface Using Semantic Models

A framework and an architecture for context-aware group recommendations

Published in 2009

Context Modeling for Adaptive Collaboration

Social Tagging im E-Learning

A Web Platform for Social Requirements Engineering

ChainGraph: A New Approach to Visualize Shared Properties in Resource Collections

Agiles Requirements Engineering: für Softwareprojekte mit einer großen Anzahl verteilter Stakeholder

RelFinder: Revealing Relationships in RDF Knowledge Bases

Portal modules for groupware systems

Collaborative environments to support professional communities: a living lab approach

A living lab approach for enhancing collaboration in professional communities

Open design spaces supporting user innovation: perspectives and challenges

Open Design Spaces (ODS) : Innovation durch Nutzerbeteiligung.

Co-Creation in Distributed ICT Living Labs.

Playability and Player Experience Research

Förderung der Nutzerinnovation im Rahmen digitaler Spiele durch intuitive Werkzeuge am Beispiel des Game Prototyping Frameworks

Untersuchung des Einflusses rationaler und emotionaler Faktoren bei der Entscheidungsfindung in virtuellen Spielwelten

Perception of System- and Human-driven Character Behaviour in Digital Games

Messung der Nutzungseffizienz bei Game-Interfaces unter Berücksichtigung von Blickbewegungen

Marrying Game Development with Knowledge Management: Challenges and Potentials

Challenges and Potentials of User Involvement in the Process of Creating Games

Exploring Relationships between Annotated Images with the ChainGraph Visualization

Entdecken und Explorieren von Zusammenhängen im Semantic Web

Semantisch unterstützte Informationsextraktion aus Dokumentenmengen

InteractiveExtractor: Durchgängige Unterstützung bei der Extraktion von anforderungsrelevanten Informationen

Integrierte und kontextualisierte Erfassung von Nutzeranforderungen

Ein Blick in die Wolken: Visuelle Exploration von Tag Clouds

Comparison of Tag Cloud Layouts: Task-Related Performance and Visual Exploration

Context-aware Recommendations on Rails

Published in 2008

Learner-Driven Annotation of Learning Resources – Lessons from Experiments on Tagging

Good Tags – Bad Tags: Social Tagging in der Wissensorganisation

Fostering Remote User Participation and Integration of User Feedback into Software Development

Web-based Stakeholder Participation in Distributed Requirements Elicitation

Semantifying Requirements Engineering - The SoftWiki Approach

"Medium and Mechanism" - Zur Rolle von Koordinatoren in der Praxis.

Design Communication & Communication Design - Setting up a Virtual Living Lab across Distributed Spheres of Design & Use.

Context Adaptive Interaction in Cooperative Knowledge-Intense Processes

Towards Continuous Integration of Knowledge Management into Game Development

Spielend Lernen! Spielend Lernen? Eine empirische Annäherung an die Möglichkeiten einer Synthese von Spielen und Lernen

Webbasierte Erfassung und Analyse von Nutzeranforderungen

ListGraph: Visuelle Analyse von RDF-Daten

Involving End Users in Distributed Requirements Engineering

Interaktive visuelle Analyse für die Zusammenführung von Ontologien

iMERGE: Interactive Ontology Merging

Handling the Complexity of RDF Data: Combining List and Graph Visualization

Graph-based Visualization of Requirements Relationships

gFacet: A Browser for the Web of Data

Contextualizing Requirements Elicitation – Ein Ansatz zur kontextsensitiven Erfassung von Nutzeranforderungen

Collaborative Development of Knowledge Bases in Distributed Requirements Elicitation

Adapting web sites by spreading activation in ontologies

Published in 2007

Virtuelle Organisation und Neue Medien 2007: Workshop GeNeMe 2007 - Gemeinschaften in Neuen Medien

Der Lecture Tagger: Social Tagging in E-Learning-Umgebungen

Proceedings der Pre-Conference Workshops der 5. e-Learning Fachtagung Informatik

Mapping Cognitive Models to Social Semantic Spaces - Collaborative Development of Project Ontologies

Collaboration in and for e-Research: making the ’O’ in virtual organisation work

Integration technologischer und methodischer Grundlagen digitaler Spiele in die Hochschullehre am Beispiel interdisziplinärer Praxisprojekte

Semantische Aufbereitung von Dokumentenbeständen zur Gewinnung anforderungsrelevanter Informationen

Partizipationsformen und Entwicklung eines gemeinsamen Verständnisses bei der verteilten Anforderungserhebung

Modellgetriebene Generierung von Webanwendungsprototypen

Interaktives Vergleichen und Zusammenführen von Ontologien

Degree-of-interest visualization for ontology exploration

Collaborative ontology development - Distributed architecture and visualization

Bringing Semantics into Folksonomies – Semantische Analyse nutzergenerierter Indexierungen

Visualisierung und Editieren komplexer Ontologien mit einer adaptiven Baum-Komponente

Semantic Integrator: Semi-Automatically Enhancing Social Semantic Web Environments

Model-Driven Dynamic Generation of Context-Adaptive Web User Interfaces

Context-adaption based on ontologies and spreading activation

Published in 2006

Sozio-technische Infrastrukturen für demokratische Prozesse: Praxis und Perspektiven.

Kommunikative Vernetzung in der universitären Lehre.

Creating Functionality from the Standpoint of the Subject - From the Objectification of Purposes in Artifacts to the Integration of Contributions in Spaces of Action.

Contributing to Functionality - The Case of a Network of Union Educators.

Playful Computing

Spielerverhalten und Storyerzeugung in interaktiven Spielumgebungen am Beispiel der Grimmix Story-Engine

Dynamic Generation of Context-Adaptive Web User Interfaces through Model Interpretation

ARTierchen - Augmented Reality in Touch

A Design Space for Interactive Digital Storytelling

Supporting systematic usage of context in Web applications

Gestaltungsdimensionen im interaktiven digitalen Storytelling

Dynamische Generierung kontextadaptiver Benutzungsschnittstellen durch Modellinterpretation

An approach towards personalized user interfaces for smart homes

Adaptive Nutzerschnittstelle für intelligente Wohnumgebungen

Published in 2005

Proceedings of the 4th International Conference on Web-Based Education

Kontextmodellierung für adaptive webbasierte Systeme

Generating semantic contexts from spoken conversation in meetings

Eine komponentenorientierte Architektur für die kontext-sensitive Adaption von Web-Anwendungen

E-Quest: Ein Online-Befragungswerkzeug für Web Usability

Context-aware Web Engineering: Modeling and Applications

Ontologiebasiertes Engineering kontextadaptiver Webanwendungen

Published in 2004

The "BSCWeasel" and Eclipse-powered Cooperative End User Development.

Navigation Patterns - Pattern Systems Based on Structural Mappings

Automatische Themenextraktion aus gesprochener Sprache

A conceptual model for context-aware Web engineering

Published in 2003

Vernetzte Handlungsräume: Zur Ausgestaltung technisch unterstützter, verteilter Wissensarbeit.

Verbindung heterogener Experten-Communities durch die Entdeckung, Visualisierung und Nutzbarmachung von stillem Wissen

Methoden und Werkzeuge für kooperatives Content Engineering

Managing human-computer interaction and emerging issues

Rechnerunterstützung für kooperative Arbeit - Computer Supported Cooperative Work

Ontologiebasierte Vorgehensweise zur Modellierung komponentenorientierter Web-Anwendungen

MetaChart: Using creativity methods in a CSCW environment

Intuitive interaction in complex informaiton spaces - Results and exploitation of INVITE

Contextualizing search results in networked directories

A methodology for the component-based development of web applications

Published in 2002

Zur Nutzung einer Kooperationsplattform: Befragung von Nutzenden des BSCW-Systeme.

Creating Sharing and Using Collections of PD Procedures.

Visualizing and exploring large networked information spaces with Matrix Browser

Usability Engineering für web-basierte Applikationen

Pattern-unterstützte Modellierung von Informations- und Navigationsstrukturen im Content Engineering

Modeling Cooperative Work Processes - A Multiple Perspectives Framework

Matrix Browser - Visualizing and exploring large networked information spaces

Matrix Browser - Visualisierung und Exploration vernetzter Informationsräume

Matrix Browser as a New Interactive Visualization for Large Networked Information Spaces

Intuitive Human-Computer Interaction - Towards a User-Friendly Information Society

Published in 2001

Usability Engineering für Web-basierte Applikationen

Simulating recognition errors in speech user interface prototyping

Semantic lenses: exploring large information spaces more efficiently

Realisierung einer laserbasierten Interaktionstechnik für Projektionswände

Intuitive human-computer interaction for a networked information world (INVITE) - Research approaches and results

Hybrid modeling of team-oriented processes

Creativity support in system and process design

Can standards and guidelines promote Universal Access?

Building ontologies for knowledge management applications in group sessions

Published in 2000

Entwicklungstrends im Bereich Human-Computer Interaction

Published in 1999

Task modelling for cooperative work

Standards for multimedia user interfaces - opportunities and issues

Modellierung kooperativer Arbeitsprozesse mit CoCharts - Konzepte und Notation

Human-Computer Interaction: Communication, Cooperation, and Application Design

Human-Computer Interaction: Ergonomics and User Interfaces

A framework for modelling and designing cooperation support systems

An architecture for recovering business events bottom-up

Published in 1998

Prozess- und Kooperationsunterstützung in Intra- und Internet

Designing Effective and Usable Multimedia Systems

Published in 1997

ViewNet - Konzeptionelle Gestaltung und Modellierung von Navigationsstrukturen

ViewNet - Conceptual design and modelling of navigation

Interactive Techniques

Integrating Groupware and Workflow in a Public Administration

Published in 1996

Prototyping als Vorgehenweise zur GUI-Entwicklung

Objektorientierter Entwurf graphischer Benutzungsschnittstellen

Automatische Generierung graphischer Benutzungsschnittstellen

Published in 1993

Benutzergerechte Software-Gestaltung