Publications about User Interface Engineering

2018

Trust-Related Effects of Expertise and Similarity Cues in Human-Generated Recommendations

Kunkel, J., Donkers, T., Barbu, C.-M., & Ziegler, J. (2018). In 2nd Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE), 11 March 2018, Tokyo, Japan.

2017

Towards a Design Space for Personalizing the Presentation of Recommendations

Barbu, C.-M., & Ziegler, J. (2017). In L. Boratto, S. Carta, & G. Fenu (Eds.), EnCHIReS 2017: Engineering Computer-Human Interaction in Recommender Systems : Proceedings of the Second Workshop on Engineering Computer-Human Interaction in Recommender Systems co-located with the 9th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2017) (Vol. 1945, pp. 10–17).

Eine Sandbox zur physisch-virtuellen Exploration von Ausgrabungsstätten

Biefang, K., Kunkel, J., Loepp, B., & Ziegler, J. (2017). In Mensch und Computer 2017 – Workshopband. Gesellschaft für Informatik.

2016

Rule-enhanced task models for increased expressiveness and compactness

Gaulke, W., & Ziegler, J. (2016). In Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS ’16, pp. 4–15). Brussels, Belgium: ACM.

2015

Sensor-based and tangible interaction with a TV community platform for seniors

Herrmanny, K., Gözüyasli, L., Deja, D., & Ziegler, J. (2015). In Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS ’15) (pp. 180–189). New York, NY, USA: ACM.

2014

HCI engineering: Charting the way towards methods and tools for advanced interactive systems

Ziegler, J., Campos, C. J., & Nigay, L. (2014). In F. Paterno (Ed.), Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems (pp. 299–300). New York, NY: ACM.

SemwidgJS: A Semantic Widget Library for the Rapid Development of User Interfaces for Linked Open Data

Stegemann, T., & Ziegler, J. (2014). In E. Plödereder, L. Grunske, E. Schneider, & D. Ull (Eds.), 44. Jahrestagung der Gesellschaft für Informatik, Informatik 2014, Big Data - Komplexität meistern, 22.-26. September 2014 in Stuttgart, Deutschland (Vol. 232, pp. 479–490). GI.

2010

Proceedings of the 2nd International Workshop on Open Design Spaces (ODS 2010)

Budweg, S., Draxler, S., Lohmann, S., Rashid, A., & Stevens, G. (Eds.). (2010). Bonn: Internationales Institut für Sozio-Informatik.

Open design spaces: socially crafting interactive experiences

Budweg, S., Draxler, S., Lohmann, S., Rashid, A., & Stevens, G. (2010). In DIS ’10: Proceedings of the 8th ACM Conference on Designing Interactive Systems.

2009

Förderung der Nutzerinnovation im Rahmen digitaler Spiele durch intuitive Werkzeuge am Beispiel des Game Prototyping Frameworks

Niesenhaus, J., Löschner, J., & Kahraman, B. (2009). In S. Kain, D. Struve, & H. Wandke (Eds.), Grenzenlos frei!? Workshop-Proceedings der Tagung Mensch & Computer 2009. Berlin: Logos Verlag.

Challenges and Potentials of User Involvement in the Process of Creating Games

Niesenhaus, J. (2009). International Reports on Socio-Informatics: Open Design Spaces Supporting User Innovation, 2/2009(volume 6), 56–68.

Fostering Knowledge Flow and Community Engagement in the Development of Interactive Entertainment

Lohmann, S., Niesenhaus, J., Heim, P., & Ziegler, J. (2009). Journal of Universal Computer Science, 15(8), 1722–1734.

2008

Web-based Stakeholder Participation in Distributed Requirements Elicitation

Lohmann, S., Heim, P., & Lauenroth, K. (2008). In Proceedings of the 16th IEEE International Requirements Engineering Conference (RE ’08). Los Alamitos, CA, USA: IEEE.

Involving End Users in Distributed Requirements Engineering

Lohmann, S., Ziegler, J., & Heim, P. (2008). In P. Forbrig & F. Paternò (Eds.), Engineering Interactive Systems 2008. Berlin, Heidelberg: Springer.

2004

The "BSCWeasel" and Eclipse-powered Cooperative End User Development.

Stevens, G., Budweg, S., & Pipek, V. (2004). In Workshop "Eclipse as a Vehicle for CSCW Research" at the Conference on CSCW.

2003

Methoden und Werkzeuge für kooperatives Content Engineering

Wissen, M., & Ziegler, J. (2003). In P. Mambrey, V. Pipek, & M. Rohde (Eds.). Physica-Verlag.

Rechnerunterstützung für kooperative Arbeit - Computer Supported Cooperative Work

Ziegler, J. (2003). In H. J. Bullinger, H. J. Warnecke, E. Westkämper, J. Niemann, P. Balve, S. Bauer, & G. Gerlach (Eds.). Springer.

MetaChart: Using creativity methods in a CSCW environment

Janssen, D., Schlegel, T., Wissen, M., & Ziegler, J. (2003). In J. A. Jacko & C. Stephanidis (Eds.), HCI International 2003, Proceedings of the 10th International Conference on Human-Computer Interaction. Erlbaum.

1999

An architecture for recovering business events bottom-up

Barnekow, T., Staab, S., & Ziegler, R. S., J. (1999). In H. J. Bullinger & J. Ziegler (Eds.), Human-Computer Interaction - Communication, Cooperation and Application Design, Proceedings 8th Int. Conf. on Human-Computer Interaction, Vol. 2 Munich Aug. 22-26, 1999; Human-Computer Interaction - Communication, Cooperation and Application Design, Lawrence Erlbaum Associates.

1998

Prozess- und Kooperationsunterstützung in Intra- und Internet

Ziegler, J., Hase, H., & Caloyannis, E. (1998). In Bonn 24.11.1998; Bonn 24.11.1998. DLR e.V.

1997

Integrating Groupware and Workflow in a Public Administration

Ziegler, J., & T., B. (1997). In Proceedings HCI International 97 San Francisco 24-29 August 1997; Proceedings HCI International 97 San Francisco 24-29 August 1997.

By research topic

  • User Interface Engineering

By team member

By feature

Download bibliography