Publications about User Interface Engineering

2018

Trust-Related Effects of Expertise and Similarity Cues in Human-Generated Recommendations

Kunkel, J., Donkers, T., Barbu, C.-M., & Ziegler, J. (2018). In 2nd Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE), 11 March 2018, Tokyo, Japan.

2017

Towards a Design Space for Personalizing the Presentation of Recommendations

Barbu, C.-M., & Ziegler, J. (2017). In L. Boratto, S. Carta, & G. Fenu (Eds.), EnCHIReS 2017: Engineering Computer-Human Interaction in Recommender Systems : Proceedings of the Second Workshop on Engineering Computer-Human Interaction in Recommender Systems co-located with the 9th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2017) (Vol. 1945, pp. 10–17).

Eine Sandbox zur physisch-virtuellen Exploration von Ausgrabungsstätten

Biefang, K., Kunkel, J., Loepp, B., & Ziegler, J. (2017). In Mensch und Computer 2017 – Workshopband. Gesellschaft für Informatik e.V.

2016

Rule-enhanced task models for increased expressiveness and compactness

Gaulke, W., & Ziegler, J. (2016). In Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS ’16, pp. 4–15). Brussels, Belgium: ACM.

2015

Sensor-based and tangible interaction with a TV community platform for seniors

Herrmanny, K., Gözüyasli, L., Deja, D., & Ziegler, J. (2015). In Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS ’15) (pp. 180–189). New York, NY, USA: ACM.

2014

HCI engineering: Charting the way towards methods and tools for advanced interactive systems

Ziegler, J., Campos, C. J., & Nigay, L. (2014). In F. Paterno (Ed.), Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems (pp. 299–300). New York, NY: ACM.

SemwidgJS: A Semantic Widget Library for the Rapid Development of User Interfaces for Linked Open Data

Stegemann, T., & Ziegler, J. (2014). In E. Plödereder, L. Grunske, E. Schneider, & D. Ull (Eds.), 44. Jahrestagung der Gesellschaft für Informatik, Informatik 2014, Big Data - Komplexität meistern, 22.-26. September 2014 in Stuttgart, Deutschland (Vol. 232, pp. 479–490). GI.

2010

Open design spaces: socially crafting interactive experiences

Budweg, S., Draxler, S., Lohmann, S., Rashid, A., & Stevens, G. (2010). In DIS ’10: Proceedings of the 8th ACM Conference on Designing Interactive Systems.

Proceedings of the 2nd International Workshop on Open Design Spaces (ODS 2010)

Budweg, S., Draxler, S., Lohmann, S., Rashid, A., & Stevens, G. (Eds.). (2010). Bonn: Internationales Institut für Sozio-Informatik.

2009

Förderung der Nutzerinnovation im Rahmen digitaler Spiele durch intuitive Werkzeuge am Beispiel des Game Prototyping Frameworks

Niesenhaus, J., Löschner, J., & Kahraman, B. (2009). In S. Kain, D. Struve, & H. Wandke (Eds.), Grenzenlos frei!? Workshop-Proceedings der Tagung Mensch & Computer 2009. Berlin: Logos Verlag.

Challenges and Potentials of User Involvement in the Process of Creating Games

Niesenhaus, J. (2009). International Reports on Socio-Informatics: Open Design Spaces Supporting User Innovation, 2/2009(volume 6), 56–68.

Fostering Knowledge Flow and Community Engagement in the Development of Interactive Entertainment

Lohmann, S., Niesenhaus, J., Heim, P., & Ziegler, J. (2009). Journal of Universal Computer Science, 15(8), 1722–1734.

2008

Web-based Stakeholder Participation in Distributed Requirements Elicitation

Lohmann, S., Heim, P., & Lauenroth, K. (2008). In Proceedings of the 16th IEEE International Requirements Engineering Conference (RE ’08). Los Alamitos, CA, USA: IEEE.

Involving End Users in Distributed Requirements Engineering

Lohmann, S., Ziegler, J., & Heim, P. (2008). In P. Forbrig & F. Paternò (Eds.), Engineering Interactive Systems 2008. Berlin, Heidelberg: Springer.

2004

The "BSCWeasel" and Eclipse-powered Cooperative End User Development.

Stevens, G., Budweg, S., & Pipek, V. (2004). In Workshop "Eclipse as a Vehicle for CSCW Research" at the Conference on CSCW.

2003

Methoden und Werkzeuge für kooperatives Content Engineering

Wissen, M., & Ziegler, J. (2003). In P. Mambrey, V. Pipek, & M. Rohde (Eds.). Physica-Verlag.

MetaChart: Using creativity methods in a CSCW environment

Janssen, D., Schlegel, T., Wissen, M., & Ziegler, J. (2003). In J. A. Jacko & C. Stephanidis (Eds.), HCI International 2003, Proceedings of the 10th International Conference on Human-Computer Interaction. Erlbaum.

Rechnerunterstützung für kooperative Arbeit - Computer Supported Cooperative Work

Ziegler, J. (2003). In H. J. Bullinger, H. J. Warnecke, E. Westkämper, J. Niemann, P. Balve, S. Bauer, & G. Gerlach (Eds.). Springer.

1999

An architecture for recovering business events bottom-up

Barnekow, T., Staab, S., & Ziegler, R. S., J. (1999). In H. J. Bullinger & J. Ziegler (Eds.), Human-Computer Interaction - Communication, Cooperation and Application Design, Proceedings 8th Int. Conf. on Human-Computer Interaction, Vol. 2 Munich Aug. 22-26, 1999; Human-Computer Interaction - Communication, Cooperation and Application Design, Lawrence Erlbaum Associates.

1998

Prozess- und Kooperationsunterstützung in Intra- und Internet

Ziegler, J., Hase, H., & Caloyannis, E. (1998). In Bonn 24.11.1998; Bonn 24.11.1998. DLR e.V.

1997

Integrating Groupware and Workflow in a Public Administration

Ziegler, J., & T., B. (1997). In Proceedings HCI International 97 San Francisco 24-29 August 1997; Proceedings HCI International 97 San Francisco 24-29 August 1997.

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