Merobrixx – Mental Rotation Bricks: A serious game for cognitive training

Klauser, M., Schulte, P.-F., Niesenhaus, J., Grundmann, M., and Ziegler, J. (2011). Mensch & Computer 2011, 11. fachübergreifende Konferenz für interaktive und kooperative Medien. überMEDIEN – ÜBERmorgen. München: Oldenbourg Verlag.


In this paper we introduce the prototype of a cognitive training environment called “Merobrixx”. Merobrixx is a serious game for players of all ages, including children and elderly people, based on traditional mental rotation training methods. Players interact with the game by means of a Tangible User Interface (TUI), which consists of three-dimensional objects made of LEGO bricks. A first evaluation of the system confirms that the user’s performance in the game is positively related to his or her general mental rotation ability. Based on these findings further research regarding the conditions for a long term training effect is planned.

Related focus areas


Related publications

Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children

Gerling, K., Klauser, M., and Masuch, M. (2010). EI 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010. CEUR Workshop Proceedings ; 634.

Integration technologischer und methodischer Grundlagen digitaler Spiele in die Hochschullehre am Beispiel interdisziplinärer Praxisprojekte

Niesenhaus, J. (2007). Digitale Spiele – Herausforderungen und Chance: Kongressband einer wissenschaftlichen Tagung anlässlich der Leipziger Informatik-Tage. Boizenburg: Verlag Werner Hülsbusch.

Analysis and Classification of Serious Games for Elderly

Klauser, M., Kötteritzsch, A., Niesenhaus, J., and Budweg, S. (2012). Mensch & Computer 2012: 12. fachübergreifende Konferenz für interaktive und kooperative Medien. Interaktiv informiert – allgegenwärtig und allumfassend!?. München: Oldenbourg Verl.