Matthias Klauser (former member)

Matthias Klauser M. Sc. is involved in several research projects at the interactive Systems and interaction design chair of the university of Duisburg-Essen. Within the Game Technology Competence Center NRW (GTCC.NRW), which is part of the Game Development Initiative Ruhr (GDI.Ruhr), he is responsible for the technical support and the co-organizer of the workshops within the project. Besides the GTCC.NRW he works in the European research project FOSIBLE (FOstering Social Interaction for a Better Live of the Elderly). The goal of the project is to activate and connect elderly people with innovative systems with regard to their individual living circumstances, needs and interests. Besides the coordination of the project our focus in this project is the analysis of user requirements and the translation of them into innovative systems is the main focus in this project.

In both projects he combines the areas of Usability engineering, gaming research and experience evaluation. Currently he works on methods identify player specific situations and behavior during gaming sessions. Therefore he connects different methods of analysis like questionnaires, user tests and game metrics analysis.



Gameinsam – A playful application fostering distributed family interaction on TV

Herrmanny, K., Budweg, S., Klauser, M., & Kötteritzsch, A. (2012). In S. Arbanowski, S. Steglich, H. Knoche, & J. Hess (Eds.), EuroITV 2012, Bridging People, Places and Platforms. Adjunct proceedings: 10th European Interactive TV Conference, Berlin, July 4-6, 2012. Berlin: Fraunhofer FOKUS.

Analysis and Classification of Serious Games for Elderly

Klauser, M., Kötteritzsch, A., Niesenhaus, J., & Budweg, S. (2012). In H. Reiterer & O. Deussen (Eds.), Mensch & Computer 2012: 12. fachübergreifende Konferenz für interaktive und kooperative Medien. Interaktiv informiert – allgegenwärtig und allumfassend!? München: Oldenbourg Verl.

Measuring the impact of game controllers on player experience in FPS games

Gerling, K., Klauser, M., & Niesenhaus, J. (2011). In Proceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments (MindTrek ’11). New York: ACM.

Förderung sozialer Interaktion durch Activity Communities für Senioren

Kötteritzsch, A., Budweg, S., & Klauser, M. (2011). In M. Eibl & M. Ritter (Eds.), Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen. Chemnitz: Universitätsverlag Chemnitz.

Merobrixx – Mental Rotation Bricks: A serious game for cognitive training

Klauser, M., Schulte, P. F., Niesenhaus, J., Grundmann, M., & Ziegler, J. (2011). In M. Eibl (Ed.), Mensch & Computer 2011, 11. fachübergreifende Konferenz für interaktive und kooperative Medien. überMEDIEN – ÜBERmorgen. München: Oldenbourg Verlag.

Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children

Gerling, K., Klauser, M., & Masuch, M. (2010). In J. Niesenhaus, M. Rauterberg, & M. Masuch (Eds.), EI 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010. CEUR Workshop Proceedings ; 634.