Publications related to Gestaltungsdimensionen im interaktiven digitalen Storytelling
Visuell unterstützte Entwicklung von Spielprototypen
Niesenhaus, J. (2014). (1. Aufl.) [PhD thesis]. Hut.
Spielerverhalten und Storyerzeugung in interaktiven Spielumgebungen am Beispiel der Grimmix Story-Engine
Gerling, K., Thieme, A., Niesenhaus, J., Specker, W. M., & Ziegler, J. (2006). In M. A. Heinecke & H. Paul (Eds.), Mensch & Computer 2006: Strukturwandel (6. GI-Konferenz Mensch und Computer 2006). Oldenbourg Wissenschaftsverlag.
A Design Space for Interactive Digital Storytelling
Niesenhaus, J., Specker, W. M., & Ziegler, J. (2006). In M. Pohl, A. Holzinger, R. Motschnig, & C. Swertz (Eds.), Proceedings of the 2nd Symposium of the WG HCI & UE of the Austrian Computer Society (M3 - Interdisciplinary Aspects on Digital Media & Education). Austrian Computer Society.
Kompetenzentwicklung und Wissensmanagement durch situiertes Lernen in Massive Multiplayer Online Games
Vervenne, M., & Niesenhaus, J. (2010). In M. Kerres, N. Ojstersek, U. Schroeder, & U. H. Hoppe (Eds.), Proceedings der DeLFI 2010 - 8. Tagung der Fachgruppe E-Learning der Gesellschaft für Informatik e.V. Köllen Druck + Verlag.
Perception of System- and Human-driven Character Behaviour in Digital Games
Niesenhaus, J. (2009). In N. Krämer, S. Sobieraj, & A. von der Pütten (Eds.), Media Psychology - Focus Theme: New Media and Interactive Systems. Proceedings of the 6th Conference of the Media Psychology Division of the German Psychological Society. Pabst Science Publishers.
Measuring the impact of game controllers on player experience in FPS games
Gerling, K., Klauser, M., & Niesenhaus, J. (2011). Proceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments (MindTrek ’11).
LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments
Nacke, L., Stellmach, S., Sasse, D., Niesenhaus, J., & Dachselt, R. (2011). Entertainment Computing, 2(4), 265–273.
Entertainment Interfaces Track: Preface
Masuch, M., Rauterberg, M., & Niesenhaus, J. (2011). In M. Eibl (Ed.), Mensch & Computer 2011: überMEDIEN|ÜBERmorgen. Oldenbourg Verlag.
Einsatz von Serious Games zur Förderung des Selbstmanagements
Niesenhaus, J. (2011). In C. von Hagen & P. Schwarz (Eds.), Selbstmanagement bei chronischen Erkrankungen im Kindes- und Jugendalter (1. Auflage). Kohlhammer.
Gameplay experience testing with playability and usability surveys – An experimental pilot study
Nacke, E. L., Schild, J., & Niesenhaus, J. (2010). In L. Calvi, S. Gualeni, K. Nuijten, E. L. Nacke, & K. Poels (Eds.), Playability and player experience: Proceedings of the Fun and Games 2010 Workshop. NHTV Expertise Series.
Bringing Digital Games to User Research and User Experience
Nacke, E. L., Niesenhaus, J., Engl, S., Canossa, A., Kuikkaniemi, K., & Immich, T. (2010). In J. Niesenhaus, M. Rauterberg, & M. Masuch (Eds.), Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010 (Vol-634). CEUR Workshop Proceedings.
Untersuchung des Einflusses rationaler und emotionaler Faktoren bei der Entscheidungsfindung in virtuellen Spielwelten
Lohmann, S., Schielke, K., & Niesenhaus, J. (2009). In K.-P. Fähnrich & F. Schumacher (Eds.), Digitale Spiele in Forschung und Lehre: Beiträge zum Games Summer Camp 2008.
Messung der Nutzungseffizienz bei Game-Interfaces unter Berücksichtigung von Blickbewegungen
Niesenhaus, J., & Bode, S. (2009). In K.-P. Fähnrich & F. Schumacher (Eds.), Digitale Spiele in Forschung und Lehre - Beiträge zum Games Summer Camp 2008. Leipziger Beiträge zur Informatik.
Fostering Knowledge Flow and Community Engagement in the Development of Interactive Entertainment
Lohmann, S., Niesenhaus, J., Heim, P., & Ziegler, J. (2009). Journal of Universal Computer Science, 15(8), 1722–1734.
Playability and Player Experience Research
Nacke, E. L., Drachen, A., Kuikkaniemi, K., Niesenhaus, J., Korhohnen, J. H., Hoogen, den W. van, Ijsselsteijn, W., & Kort, de Y. (2009). In DiGRA (Ed.), Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory.
Spielend Lernen! Spielend Lernen? Eine empirische Annäherung an die Möglichkeiten einer Synthese von Spielen und Lernen
Bormann, M., Heyligers, K., Kerres, M., & Niesenhaus, J. (2008). In U. Lucke, C. M. Kindsmüller, S. Fischer, M. Herczeg, & S. Seehusen (Eds.), Workshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008. Logos Verlag.
Playful Computing
Niesenhaus, J. (2006). Oldenbourg Wissenschaftsverlag.
ARTierchen - Augmented Reality in Touch
Ziegler, J., Strobl, A., Wolsing, A., Mohr, C., Lotze, R., & Lang, E. (2006). In M. A. Heinecke & H. Paul (Eds.), Mensch und Computer 2006: Mensch und Computer im Strukturwandel. Oldenburg.
Serious games for health: An empirical study of the game “Balance” for teenagers with diabetes mellitus
Fuchslocher, A., Niesenhaus, J., & Krämer, N. (2011). Entertainment Computing, 2(2), 97–102.
Merobrixx – Mental Rotation Bricks: A serious game for cognitive training
Klauser, M., Schulte, P. F., Niesenhaus, J., Grundmann, M., & Ziegler, J. (2011). In M. Eibl (Ed.), Mensch & Computer 2011, 11. fachübergreifende Konferenz für interaktive und kooperative Medien. überMEDIEN – ÜBERmorgen. Oldenbourg Verlag.
Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010
Niesenhaus, J., Rauterberg, M., & Masuch, M. (Eds.). (2010). CEUR Workshop Proceedings.
Marrying Game Development with Knowledge Management: Challenges and Potentials
Niesenhaus, J., & Lohmann, S. (2009). In T. Pellegrini, S. Auer, K. Tochtermann, & S. Schaffert (Eds.), Networked Knowledge - Networked Media: Integrating Knowledge Management, New Media Technologies and Semantic Systems. Springer.
Förderung der Nutzerinnovation im Rahmen digitaler Spiele durch intuitive Werkzeuge am Beispiel des Game Prototyping Frameworks
Niesenhaus, J., Löschner, J., & Kahraman, B. (2009). In S. Kain, D. Struve, & H. Wandke (Eds.), Grenzenlos frei!? Workshop-Proceedings der Tagung Mensch & Computer 2009. Logos Verlag.
Challenges and Potentials of User Involvement in the Process of Creating Games
Niesenhaus, J. (2009). International Reports on Socio-Informatics: Open Design Spaces Supporting User Innovation, 2/2009(volume 6), 56–68.
Towards Continuous Integration of Knowledge Management into Game Development
Lohmann, S., & Niesenhaus, J. (2008). In K. Tochtermann & H. Maurer (Eds.), Proceedings of the 8th International Conference on Knowledge Management (I-KNOW 08). J.UCS.
Preface to the special issue on news personalization and analytics
Kille, B., Lommatzsch, A., Ziegler, J., & Özgöbek, Ö. (2024). User Modeling and User-Adapted Interaction, in press.
Knowledge Graph-Based Integration of Conversational Advisors and Faceted Filtering
Kleemann, T., Loepp, B., & Ziegler, J. (2024). Interacting with Computers, in press.
Assessing the Utility of an Interaction Qualities Framework in Systematizing the Evaluation of User Control
Smits, A., Detweiler, C., Bartels, E., Pott, K., van der Stappen, E., van Rossen, S., Cardona, K., Shayan, S., Ziegler, J., & van Turhout, K. (2024). In A. Bramwell-Dicks, A. Evans, M. Winckler, H. Petrie, & J. Abdelnour-Nocera (Eds.), Design for Equality and Justice: INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 – September 1, 2023, Revised Selected Papers, Part II (pp. 185–195). Springer.
Exploring Categorizations of Algorithmic Affordances in Graphical User Interfaces of Recommender Systems
Bartels, E., Smits, A., Detweiler, C., van der Stappen, E., van Rossen, S., Shayan, S., Pott, K., Cardona, K., Ziegler, J., & van Turnhout, K. (2024). In A. Bramwell-Dicks, A. Evans, M. Winckler, H. Petrie, & J. Abdelnour-Nocera (Eds.), Design for Equality and Justice: Revised Selected Papers, Part II (Vol. 14536, pp. 173–184). Springer.
Design Ideas for Recommender Systems in Flexible Education: How Algorithmic Affordances May Address Ethical Concerns
van Rossen, S., Bartels, E., Cardona, K., Detweiler, C., Pott, K., Shayan, S., Smits, A., Ziegler, J., & van der Stappen, E. (2024). In A. Bramwell-Dicks, A. Evans, M. Winckler, H. Petrie, & J. Abdelnour-Nocera (Eds.), Design for Equality and Justice: Revised Selected Papers, Part II (Vol. 14536, pp. 205–213). Springer.
ExUM 2024 - 6th Workshop on Explainable User Modeling and Personalised Systems
Polignano, M., Musto, C., Delić, A., Inel, O., Rapp, A., Semeraro, G., & Ziegler, J. (2024). In The Association for Computing Machinery (ACM) (Ed.), Adjunct Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization (UMAP Adjunct ’24) (pp. 236–239). ACM.
Exploring the Potential of Generative AI for Augmenting Choice-Based Preference Elicitation in Recommender Systems
Loepp, B., & Ziegler, J. (2024). In The Association for Computing Machinery (ACM) (Ed.), Adjunct Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization (UMAP Adjunct ’24) (pp. 114–119). ACM.
Second Workshop on Engineering Interactive Systems Embedding AI Technologies
Dix, A., Luyten, K., Mayer, S., Palanque, P., Panizzi, E., Spano, L. D., & Ziegler, J. (2024). In M. Nebeling, L. D. Spano, & J. C. Campos (Eds.), EICS ’24 Companion: Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (pp. 103–107). Association for Computing Machinery.
Exploring the Potential of Generative AI for Augmenting Choice-Based Preference Elicitation in Recommender Systems
Loepp, B., & Ziegler, J. (2024). UMAP Adjunct ’24: Adjunct Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization, 114–119.
A Multi-perspective Panel on User-Centred Transparency, Explainability, and Controllability in Automations
Palanque, P., Paternò, F., Roto, V., Schmidt, A., Stumpf, S., & Ziegler, J. (2023). In J. A. Nocera, Lárusdóttir Marta Kristı́n, H. Petrie, A. Piccinno, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2023: Proceedings (Vol. 14145, pp. 349–353). Springer Science and Business Media Deutschland GmbH.
Interactive Recommendation Systems
Ziegler, J., & Loepp, B. (2023). In J. Vanderdonckt, P. Palanque, & M. Winckler (Eds.), Handbook of Human Computer Interaction (pp. 1–29). Springer.
Initiative transfer in conversational recommender systems
Ma, Y., & Ziegler, J. (2023). In J. Zhang & L. Chen (Eds.), Proceedings of the 17th ACM Conference on Recommender Systems, RecSys 2023 (pp. 978–984). Association for Computing Machinery, Inc.
5th Workshop on Explainable User Models and Personalised Systems (ExUM)
Musto, C., Delic, A., Inel, O., Polignano, M., Rapp, A., Semeraro, G., & Ziegler, J. (2023). In The Association for Computing Machinery (Ed.), UMAP 2023: Adjunct Proceedings of the 31st ACM Conference on User Modeling, Adaptation and Personalization ; 26-30 June, 2023, Limassol, Cyprus (pp. 196–198). Association for Computing Machinery.
A Framework for Analyzing and Calibrating Trust in Automated Vehicles
Mirnig, G. A., Wintersberger, P., Sutter, C., & Ziegler, J. (2016). In P. Green (Ed.), Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 33–38). ACM.
Welcome to EICS 2015
Ziegler, J., Nebeling, M., Nigay, L., Campos, J., & Winckler, M. (2015). In J. Ziegler (Ed.), Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (pp. v–vi). Association for Computing Machinery, Inc.
Normal Users Cooperating on Process Models: Is It Possible at All?
Nolte, A., & Prilla, M. (2012). In V. Herskovic, H. U. Hoppe, J. Ziegler, & M. Jansen (Eds.), Collaboration and Technology: Proceedings (Vol. 7493, pp. 57–72). Springer.
Supporting social tasks of individuals: A matter of access to cooperation systems
Prilla, M. (2012). In V. Herskovic, H. U. Hoppe, J. Ziegler, & M. Jansen (Eds.), Collaboration and Technology (CRIWG 2012): Proceedings (Vol. 7493, pp. 89–96). Springer.
Matchballs – A multi-agent-system for ontology-based collaborative learning games
Ziebarth, S., Malzahn, N., & Hoppe, U. H. (2012). In V. Herskovic, U. H. Hoppe, M. Jansen, & J. Ziegler (Eds.), Collaboration and Technology: Proceedings (Vol. 7493, pp. 208–222). Springer Berlin Heidelberg.
Formal modeling of multi-user interfaces in cooperative work
Weyers, B., Luther, W., Baloian, N., & Pino, A. J. (2012). In V. Herskovic, U. H. Hoppe, M. Jansen, & J. Ziegler (Eds.), Collaboration and Technology: Proceedings (Vol. 7493, pp. 129–136). Springer Berlin Heidelberg.
Enabling and Evaluating Mobile Learning Scenarios with Multiple Input Channels
Bollen, L., Eimler, C. S., Jansen, M., & Engler, J. (2012). In V. Herskovic, U. H. Hoppe, M. Jansen, & J. Ziegler (Eds.), Collaboration and Technology: Proceedings (Vol. 7493, pp. 161–175). Springer Berlin Heidelberg.
3rd Workshop on Semantic Models for Adaptive Interactive Systems (SEMAIS)
Hussein, T., Lukosch, S., Paulheim, H., Ziegler, J., & Calvary, G. (2012). IUI 2012: Proceedings of the 17th International Conference on Intelligent User Interfaces, 401–403.
Zukünftige Entwicklungen in der Mobilität : betriebswirtschaftliche und technische Aspekte ; [... Beiträge des 3. Wissenschaftsforums Mobilität, das im Juli 2011 an der Universität Duisburg-Essen stattfand]
Proff, H., Schönharting, J., Schramm, D., & Ziegler, J. (2012). Gabler.
Training conflict management in a collaborative virtual environment
Emmerich, K., Neuwald, K., Othlinghaus, J., Ziebarth, S., & Hoppe, U. H. (2012). In J. Ziegler, M. Jansen, U. H. Hoppe, & V. Herskovic (Eds.), Collaboration and Technology: 18th International Conference, CRIWG 2012 Raesfeld, Germany, September 16-19, 2012 Proceedings (Vol. 7493, pp. 17–32). Springer.
Collaboration and Technology: 18th International Conference, CRIWG 2012 Raesfeld, Germany, September 16-19, 2012 Proceedings
18th International Conference, CRIWG 2012 Raesfeld, Germany, September 16-19, 2012. (2012). (J. Ziegler, M. Jansen, U. H. Hoppe, & V. Herskovic, Eds.; Vol. 7493). Springer.
Faceted Visual Exploration of Semantic Data
Heim, P., & Ziegler, J. (2011). In A. Ebert (Ed.), Human Aspects of Visualization: Revised Selected Papers (Vol. 6431, pp. 58–75). Springer Berlin Heidelberg.
Semantic web meets UI: Context-adaptive interaction with semantic data
Ziegler, J. (2011). In A. Dittmar (Ed.), Proceedings of the 29th Annual European Conference on Cognitive Ergonomics (pp. 15–16). ACM Press.
Context-adaptive interaction for collaborative work
Ziegler, J., Haake, M. J., Lukosch, S., & Pipek, V. (2010). CHI 2010 - We Are HCI: Conference Proceedings and Extended Abstracts, 4461–4464.
Group context-based adaptations for recommendation
Joop, B., & Ziegler, J. (2010). Proceedings of the 1st International Workshop on Semantic Models for Adaptive Interactive Systems, 11–15.
Facet Graphs: Complex Semantic Querying Made Easy
Heim, P., Ertl, T., & Ziegler, J. (2010). The Semantic Web: Research and Applications; Proccedings Part I, 288–302.
Interaktion mit komplexen Informationsräumen: Visualisierung, Multimodalität, Kooperation
Ziegler, J., & Beinhauer, W. (Eds.). (2007). Oldenbourg.
Automatische Themenextraktion aus gesprochener Sprache
Ziegler, J., El Jerroudi, Z., Böhm, C., Beinhauer, W., & Räther, C. (2004). In R. Keil-Slawik, H. Selke, & G. Szwillus (Eds.), Mensch & Computer 2004: Allgegenwärtige Interaktion. Oldenbourg Verlag.
Echtzeit-Visualisierungs-Editor fuer deskriptive Verhaltensprotokolle
Piesk, J., Heeg, R., Hoenscheid, R., Krämer, N., & Bente, G. (2003). In G. Szwillus & J. Ziegler (Eds.), Mensch & Computer 2003: Interaktion in Bewegung; [Tagungsbeiträge der dritten Konferenz Mensch & Computer 2003 in Stuttgart] (1. Auflage, Vol. 57, pp. 177–186). Teubner.
Brauchen Interface-Agenten Emotionen
Krämer, N., & Bente, G. (2003). In J. Ziegler & G. Szwillus (Eds.), Mensch & Computer 2003: Interaktion in Bewegung; [Tagungsbeiträge der dritten Konferenz Mensch & Computer 2003 in Stuttgart] (1. Aufl., Vol. 57, pp. 287–296). Teubner.
Vorwort
Ziegler, J. (2003). In J. Ziegler & G. Szwillus (Eds.), Mensch & Computer 2003: Interaktion in Bewegung; [Tagungsbeiträge der dritten Konferenz Mensch & Computer 2003 in Stuttgart] (1. Auflage, Vol. 57, pp. 13–14). Teubner.
Mensch Computer 2003 - Interaktion in Bewegung; Tagungsband der dritten Konferenz Mensch Computer 2003 in Stuttgart
Ziegler, J., & Szwillus, G. (2003).
Managing human-computer interaction and emerging issues
Bullinger, H. J., & Ziegler, J. (2003). (J. A. Jacko, Ed.). Erlbaum.
Intuitive interaction in complex informaiton spaces - Results and exploitation of INVITE
Beinhauer, W., & Ziegler, J. (2003). 2nd International Status Conference Human-Technology Interaction (German Ministry of Education and Research).
Mensch Computer 2003 - Interaktion in Bewegung; Tagungsband der dritten Konferenz Mensch Computer 2003
Ziegler, J., & Szwillus, G. (2003). Teubner.
Modeling Cooperative Work Processes - A Multiple Perspectives Framework
Ziegler, J. (2002). International Journal of Human-Computer Interaction, 14(2), 139–157.
Matrix Browser as a New Interactive Visualization for Large Networked Information Spaces
Ziegler, J., Kunz, C., Botsch, V., & Schneeberger, J. (2002). UIST 2002, ACM Conf. User Interface Software Paris, France Oct. 2002; UIST 2002, ACM Conf. User Interface Software Paris, France Oct. 2002.
Simulating recognition errors in speech user interface prototyping
Peissner, M., Heidmann, F., & Ziegler, J. (2001). In D. S. G. H. Smith M. & R. Koubek (Eds.), Proceedings of the 9th Int. Conf. on Human-Computer Interaction (HCI International 2001), Vol. 1: Cognitive Engineering, Intelligent Agents and Virtual Reality New Orleans, USA Aug. 5-10, 2001; Proceedings of the 9th Int. Conf. on Human-Computer Inte. Lawrence Erlbaum.
Realisierung einer laserbasierten Interaktionstechnik für Projektionswände
Wissen, M., Wischy, M., & Ziegler, J. (2001). Tagung Mensch Computer 2001; Tagung Mensch Computer 2001.
Intuitive human-computer interaction for a networked information world (INVITE) - Research approaches and results
Ziegler, J. (2001). International Status Conference Lead Projects Human-Computer Interaction Saarbrücken Oct. 26-27, 2001.
Entwicklungstrends im Bereich Human-Computer Interaction
Bullinger, H. J., Rathke, C., & Ziegler, J. (2000). In R. Reichwald & M. Kreis (Eds.), Anwenderfreundliche Kommunikationssysteme : Referate des Kongresses Anwenderfreundliche Kommunikationssysteme vom 16. und 17. Juni 1999; Anwenderfreundliche Kommunikationssysteme : Referate des Kongresses Anwenderfreundliche Kommunikationssysteme vom. Hüthig.
Human-Computer Interaction: Communication, Cooperation, and Application Design
Bullinger, H.-J., & Ziegler, J. (1999). Vol. 1 of the Proceedings of the 8th International Conference on Human-Computer Interaction (HCI International ’99) Munich, Germany August 22-26, 1999; Vol. 1 of the Proceedings of the 8th International Conference on Human-Computer Interaction (HCI I.
Playful Crowdsourcing for Energy-Efficient Automotive Navigation
Niesenhaus, J., Münter, D., Hussein, T., & Ziegler, J. (2011). In DiGRA (Ed.), Think Design Play. Proceedings of the 5th International Conference of the Digital Games Research Association (DiGRA).