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Creating Omni-Channel In-Store Shopping Experiences through Augmented-Reality-Based Product Recommending and Comparison
Publication (2023)
Acceptance of an AR-Based In-Store Shopping Advisor: The Impact of Psychological User Characteristics
Publication (2021)
Development of an Augmented Reality Garden Design Tool for Mobile Devices
Student thesis (2019)
Augmented Reality Based Recommending in the Physical World
Publication (2018)
Improving the Shopping Experience with an Augmented Reality-Enhanced Shelf
Publication (2017)
Bird GO: Kartographie von Singvögeln mithilfe eines Citizen-Science-Games nach Vorbild von Pokémon GO
Student thesis (2019)

Präferenzeingabe für Empfehlungssysteme mit Hilfe einer Augmented Reality Sandbox
Student project (winter semester 2015)
Fostering Social Interaction in AAL: Methodological reflections on the coupling of real household Living Lab und SmartHome approaches
Publication (2012)
Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010
Publication (2010)

Adaptive presentation of itineraries in navigation systems by means of semantic models
Publication (2011)
Proceedings of the 4th International Conference on Web-Based Education
Publication (2005)
Semantic lenses: exploring large information spaces more efficiently
Publication (2001)
Simulating recognition errors in speech user interface prototyping
Publication (2001)
Echtzeit-Visualisierungs-Editor fuer deskriptive Verhaltensprotokolle
Publication (2003)