Publications concerning Personal Analytics and Digital Health
Published in 2022
Health Recommender Systems for Mental Health Promotion
Torkamaan, H. (2022). [PhD thesis, University of Duisburg-Essen].
Published in 2021
Integrating Behavior Change and Persuasive Design Theories into an Example Mobile Health Recommender System
Torkamaan, H., & Ziegler, J. (2021). UbiComp ’21: Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers, 218–225.
Towards a User Integration Framework for Personal Health Decision Support and Recommender Systems
Herrmanny, K., & Torkamaan, H. (2021). In J. Masthoff, E. Herder, N. Tintarev, & M. Tkalčič (Eds.), Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization (pp. 65–76). Association for Computing Machinery.
Published in 2020
Mobile mood tracking: An investigation of concise and adaptive measurement instruments
Torkamaan, H., & Ziegler, J. (2020). Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 4(4), 155.
Exploring chatbot user interfaces for mood measurement: A study of validity and user experience
Torkamaan, H., & Ziegler, J. (2020). Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers, 135–138.
Published in 2019
Investigating mechanisms for user integration in the activity goal recommendation process by interface design
Herrmanny, K., Löppenberg, S., & Schwarz, M. (2019). IntRS 2019: Proceedings of the 6th Joint Workshop on Interfaces and Human Decision Making for Recommender Systems, 46–54.
Rating-based preference elicitation for recommendation of stress intervention
Torkamaan, H., & Ziegler, J. (2019). ACM UMAP 2019 - Proceedings of the 27th ACM Conference on User Modeling, Adaptation and Personalization, 46–50.
Published in 2018
Multi-criteria rating-based preference elicitation in health recommender systems
Torkamaan, H., & Ziegler, J. (2018). Proceedings of the Third International Workshop on Health Recommender Systems Co-Located with Twelfth ACM Conference on Recommender Systems (HealthRecSys’18), 2216, 18–23.

Recommending Running Routes: Framework and Demonstrator
Loepp, B., & Ziegler, J. (2018). Proceedings of the 2nd Second Workshop on Recommendation in Complex Scenarios (ComplexRec ’18), 26–29.
Published in 2017
Towards Health (Aware) Recommender Systems
Schäfer, H., Hors-Fraile, S., Karumur, P. R., Valdez, C. A., Said, A., Torkamaan, H., Ulmer, T., & Trattner, C. (2017). Proceedings of the 2017 International Conference on Digital Health, 157–161.
Contactless heart rate variability measurement by IR and 3D depth sensors with respiratory sinus arrhythmia
Bakhtiyari, K., Beckmann, N., & Ziegler, J. (2017). Procedia Computer Science, 109, 498–505.
Measuring local pulse transit time for affective computing applications
Beckmann, N., Viga, R., Dogangün, A., & Grabmaier, A. (2017). Industrial and Medical Measurement and Sensor Technology, Vehicle Sensor Technnology: IEEE Workshop 2017 : Abstractbook, 106–107.
Measuring local pulse transit time for affective computing applications
Beckmann, N., Viga, R., Dogangün, A., & Grabmaier, A. (2017). 2nd YRA MedTech Symposium, Young Researchers Academy: Booklet : Jointly Held with the IEEE Workshop & SENSORICA 2017 Hochschule Ruhr West, June 8-9, Mülheim a. d. Ruhr, Germany, 2017, 30–31.
Reproducibility of photoplethysmography-based local pulse transit time measurement
Beckmann, N., Viga, R., Dogangün, A., & Grabmaier, A. (2017). 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 246–249.
Published in 2016
Smartphone based HRV measurement - an unobtrusive and flexible approach
Beckmann, N., Dammin, N., Viga, R., & Dogangün, A. (2016). Young Researchers Academy MedTech in NRW: 1st YRA MEdTech Symposium.
Using psychophysiological parameters to support users in setting effective activity goals
Herrmanny, K., Beckmann, N., Nachbar, K., Sauer, H., Ziegler, J., Dogangün, A., & ACM CHI 2016. (2016). CHI EA ’16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 1637–1646.
Supporting users in setting effective goals in activity tracking
Herrmanny, K., Ziegler, J., Dogangün, A., & PERSUASIVE 2016. (2016). In A. Meschtscherjakov, B. De Ruyter, V. Fuchsberger, M. Murer, & M. Tscheligi (Eds.), Persuasive Technology: 11th International Conference ; PERSUASIVE 2016 ; Salzburg, Austria, April 5-7, 2016 ; Proceedings (Vol. 9638, pp. 15–26). Springer International Publishing.
Published in 2015
Sensor-based and tangible interaction with a TV community platform for seniors
Herrmanny, K., Gözüyasli, L., Deja, D., & Ziegler, J. (2015). Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS ’15), 180–189.
Das Projekt PAnalytics – Selbstmonitoring für gesundes Altern
Beckmann, N., Dogangün, A., Herrmanny, K., Sauer, H., & Kloppenborg, K. (2015). In A. Weisbecker, M. Burmester, & A. Schmidt (Eds.), Mensch und Computer 2015 – Workshopband. De Gruyter Oldenbourg.
Published in 2014
Tagungsband des Workshops "Senioren interaktiv unterwegs – (Kooperations-) Systeme gestalten"
Kötteritzsch, A., Hornung, D., Herrmanny, K., & Ksoll, M. (2014). In M. Koch, A. Butz, & J. Schlichter (Eds.), Mensch & Computer 2014 - Workshopband: 14. fachübergreifende Konferenz für interaktive und kooperative Medien ; Interaktiv unterwegs, Freiräume gestalten. De Gruyter Oldenbourg.
Published in 2013
Gamification für ältere Menschen – Potenziale und Herausforderungen
Hierhammer, C., & Herrmanny, K. (2013). In S. Boll, S. Maaß, & R. Malaka (Eds.), Mensch & Computer 2013 - Workshopband: 13. fachübergreifende Konferenz für interaktive und kooperative Medien. Oldenbourg.
Das Projekt FoSIBLE – soziale Interaktionsförderung durch interaktives Fernsehen
Herrmanny, K. (2013). In C. Bengesser & T. Tekster (Eds.), Senioren im Web 2.0: Beiträge zu Nutzung und Nutzen von Social Media im Alter. kopaed.
AAL-Workshop "Lachen kennt kein Alter"
Braier, J., Burkhard, M., Herrmanny, K., Koch, M., Kötteritzsch, A., Müller, C., Nutsi, A., Richter, A., Schering, S., Wulf, V., & Ziegler, J. (2013). In S. Boll, S. Maaß, & R. Malaka (Eds.), Mensch & Computer 2013 – Workshopband: 13. fachübergreifende Konferenz für interaktive und kooperative Medien. Oldenbourg.
Published in 2012
AAL: Interaktiv. Sozial. Intergenerational?
Budweg, S., Burkhard, M., Koch, M., Kötteritzsch, A., Richter, A., & Ziegler, J. (2012). In H. Reiterer & O. Deussen (Eds.), Mensch & Computer 2012 : 12. fachübergreifende Konferenz für interaktive und kooperative Medien. Oldenbourg.
Analysis and Classification of Serious Games for Elderly
Klauser, M., Kötteritzsch, A., Niesenhaus, J., & Budweg, S. (2012). In H. Reiterer & O. Deussen (Eds.), Mensch & Computer 2012: 12. fachübergreifende Konferenz für interaktive und kooperative Medien. Interaktiv informiert – allgegenwärtig und allumfassend!? Oldenbourg Verl.
2DGree: Rapid Prototyping for Games
Niesenhaus, J., Kahraman, B., & Klatt, J. (2012). In H. Reiterer & O. Deussen (Eds.), Mensch & Computer 2012: 12. fachübergreifende Konferenz für interaktive und kooperative Medien. Interaktiv informiert – allgegenwärtig und allumfassend!? Oldenbourg Verl.
Published in 2011
Serious games for health: An empirical study of the game “Balance” for teenagers with diabetes mellitus
Fuchslocher, A., Niesenhaus, J., & Krämer, N. (2011). Entertainment Computing, 2(2), 97–102.
Playful Crowdsourcing for Energy-Efficient Automotive Navigation
Niesenhaus, J., Münter, D., Hussein, T., & Ziegler, J. (2011). In DiGRA (Ed.), Think Design Play. Proceedings of the 5th International Conference of the Digital Games Research Association (DiGRA).
Merobrixx – Mental Rotation Bricks: A serious game for cognitive training
Klauser, M., Schulte, P. F., Niesenhaus, J., Grundmann, M., & Ziegler, J. (2011). In M. Eibl (Ed.), Mensch & Computer 2011, 11. fachübergreifende Konferenz für interaktive und kooperative Medien. überMEDIEN – ÜBERmorgen. Oldenbourg Verlag.
Einsatz von Serious Games zur Förderung des Selbstmanagements
Niesenhaus, J. (2011). In C. von Hagen & P. Schwarz (Eds.), Selbstmanagement bei chronischen Erkrankungen im Kindes- und Jugendalter (1. Auflage). Kohlhammer.
Published in 2010
Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children
Gerling, K., Klauser, M., & Masuch, M. (2010). In J. Niesenhaus, M. Rauterberg, & M. Masuch (Eds.), EI 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010. CEUR Workshop Proceedings ; 634.
Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010
Niesenhaus, J., Rauterberg, M., & Masuch, M. (Eds.). (2010). CEUR Workshop Proceedings.
Published in 2008
Spielend Lernen! Spielend Lernen? Eine empirische Annäherung an die Möglichkeiten einer Synthese von Spielen und Lernen
Bormann, M., Heyligers, K., Kerres, M., & Niesenhaus, J. (2008). In U. Lucke, C. M. Kindsmüller, S. Fischer, M. Herczeg, & S. Seehusen (Eds.), Workshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008. Logos Verlag.
Published in 2007
Integration technologischer und methodischer Grundlagen digitaler Spiele in die Hochschullehre am Beispiel interdisziplinärer Praxisprojekte
Niesenhaus, J. (2007). In P. K. Jantke, K.-P. Fähnrich, & S. W. Wittig (Eds.), Digitale Spiele – Herausforderungen und Chance: Kongressband einer wissenschaftlichen Tagung anlässlich der Leipziger Informatik-Tage. Verlag Werner Hülsbusch.
Published in 2006

ARTierchen - Augmented Reality in Touch
Ziegler, J., Strobl, A., Wolsing, A., Mohr, C., Lotze, R., & Lang, E. (2006). In M. A. Heinecke & H. Paul (Eds.), Mensch und Computer 2006: Mensch und Computer im Strukturwandel. Oldenburg.